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Zirro

Zirro are mushrooms with wings and stubby little feet. When angered, they dart to and from over the heads of their foes, dropping lit Bombs beneath them – and giddily darting just out of reach of any Hero who would try to engage them in melee combat.

The typical Zirro are most commonly found in desolate outdoor areas, such as ravaged fields, streams, and rocky hills.

Zirro
Rank 2 Natural Hunter
HP: 20 MP: 8 SP: 24
Defense: 6 (Light) Concentration: 14
Initiative: +4 Evasion: 14
Size: Medium Vitality: 14
Movement: 4 (Flying)
Magic Salvo Damage: 12
To-Hit Check: +8 Range: Projectile 6
Lizalfos Leap Damage: -
(Reaction)
8 Stamina Range: Self
Use Requirement: A foe moves into a square adjacent to you
You immediately move 3 squares away from them, in a non-vertical direction of your choice. This does not consume your Movement.
Zirro’s Bombardment Damage: -
1 Magic Range: Self
Drop a lit Bomb directly below you. (If you are in midair, the Bomb lands safely on the ground beneath you.) This Bomb explodes at the end of the user’s next turn. (Bombs explode in a Burst 1, and deal 8 damage.)
Default Weapon: Zirro’s Bullets
(Rank 2 Natural Rod)
Accuracy: 4 Attack: 8 Durability: 9
Artful Dodger (Passive)
If this creature has no status ailments and hasn’t used a Reaction since its previous turn, it is Hard to Hit by all Melee attacks.
Instinctive Intelligence
Vulnerability: Fire
Combat 3 Willpower 4 Accuracy 4
Hearts 5 Magic 2 Stamina 6
Athletics 3 Arcana 2 Nature 3
Civilization 0 Perception 2 Agility 4
Fortitude 4 Influence 2 Command 2
Intimidate 2 Discipline 4 Insight 2
Mechanics 0 Perform 0 Guile 2
Smithing 0 Enchanting 0 Cooking 0
Drops 2x Bombs
2x Zirro Wing (Rank 2 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.