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Zombie

Zombies serve as the lowest form of revenant undead. Though one Zombie is quite weak, they often come as a huge wave, crashing down upon foes and burying them in sheer numbers. If a foe wades into their horde, they will attempt to Grapple and put the Big Squeeze on them.

Zombie
Rank 0 Arcane Warrior Swarm
HP: - MP: 0 SP: 8
Defense: 0 (Unarmored) Concentration: 12
Initiative: +1 Evasion: 11
Size: Medium Vitality: 13
Movement: 4 (Walking)
Strike Damage: 5
To-Hit Check: +9 Range: Melee
Grapple Damage: -
To-Hit Check: +7 (vs Vitality) Range: Melee
Call Zombies Damage: -
8 Stamina Range: Self
Add 2 squares of Zombies to this Swarm. If you are in a graveyard, Mire, or on other evil or unholy ground, add 4 squares instead.
Default Weapon: Zombie Claw
(Rank 0 Natural Fist)
Accuracy: 5 Attack: 1 Durability: 2
Big Squeeze (Passive)
This creature gains a +2 on Athletics rolls to begin or maintain a Grapple. Whenever this creature successfully roll to maintain (but not begin) a Grapple, deal 2 damage to that foe, ignoring Defense.
Instinctive Intelligence
Vulnerability: Light, Fire
Combat 4 Willpower 0 Accuracy 4
Hearts - Magic 0 Stamina 2
Athletics 4 Arcana 0 Nature 0
Civilization 0 Perception 3 Agility 1
Fortitude 3 Influence 0 Command 0
Intimidate 5 Discipline 2 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops (1/4th)x Zombie Flesh (Rank 1 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.