Zombie
Zombies serve as the lowest form of revenant undead. Though one Zombie is quite weak, they often come as a huge wave, crashing down upon foes and burying them in sheer numbers. If a foe wades into their horde, they will attempt to Grapple and put the Big Squeeze on them.
Zombie | |||||
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Rank 0 Arcane Warrior Swarm | |||||
HP: - | MP: 0 | SP: 8 | |||
Defense: 0 (Unarmored) | Concentration: 12 | ||||
Initiative: +1 | Evasion: 11 | ||||
Size: Medium | Vitality: 13 | ||||
Movement: 4 (Walking) | |||||
Strike | Damage: 5 | ||||
To-Hit Check: +9 | Range: Melee | ||||
Grapple | Damage: - | ||||
To-Hit Check: +7 (vs Vitality) | Range: Melee | ||||
Call Zombies | Damage: - | ||||
8 Stamina | Range: Self | ||||
Add 2 squares of Zombies to this Swarm. If you are in a graveyard, Mire, or on other evil or unholy ground, add 4 squares instead. | |||||
Default Weapon: Zombie Claw | |||||
(Rank 0 Natural Fist) | |||||
Accuracy: 5 | Attack: 1 | Durability: 2 | |||
Big Squeeze (Passive) | |||||
This creature gains a +2 on Athletics rolls to begin or maintain a Grapple. Whenever this creature successfully roll to maintain (but not begin) a Grapple, deal 2 damage to that foe, ignoring Defense. | |||||
Instinctive Intelligence | |||||
Vulnerability: Light, Fire | |||||
Combat | 4 | Willpower | 0 | Accuracy | 4 |
Hearts | - | Magic | 0 | Stamina | 2 |
Athletics | 4 | Arcana | 0 | Nature | 0 |
Civilization | 0 | Perception | 3 | Agility | 1 |
Fortitude | 3 | Influence | 0 | Command | 0 |
Intimidate | 5 | Discipline | 2 | Insight | 0 |
Mechanics | 0 | Perform | 0 | Guile | 0 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | (1/4th)x Zombie Flesh (Rank 1 Monster Part) |