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Chuchu

Chuchu are mobile blobs of goop with eyes. Found nearly everywhere, these slimes are valued for their jelly – a versatile Elixir crafting ingredient.

Chuchu
Rank 1 Arcane Warrior
HP: 8 MP: 16 SP: 12
Defense: 2 (Civilian) Concentration: 11
Initiative: +2 Evasion: 12
Size: Small Vitality: 12
Movement: 4 (Walking)
Strike Damage: 8, (Element)
To-Hit Check: +7 Range: Melee
Elemental Burst Damage: 10, (Element)
8 Magic Range: Burst 1
Roll To-Hit Target’s Concentration; on success, target is afflicted with the status associated with this creature’s current Element.
Jump Attack Damage: 10, (Element)
6 Stamina Range: Jump 2, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
Default Weapon: Gooey Pedipalp
(Rank 1 Natural Club)
Accuracy: 4 Attack: 7 Durability: 4
Elemental Mimicry (Passive)
When struck with an attack with an Element (such as Fire, Ice, etc.), or when in an environment saturated with an Element, this creature changes color and takes on that Element. This occurs even if the attack is fatal to the creature.
Elemental Step (Passive)
This creature affects terrain it touches with its Element (whether it walks over it, is pushed over it, or merely stands on it). For instance, while affiliated with Fire, it turns terrain into Brushfire. This terrain lasts until the beginning of this creature’s next turn. This creature is also immune to this terrain type. See the table for more information.
Instinctive Intelligence
Immunity: Current Element
Vulnerability: (Element’s Vulnerability)
Combat 1 Willpower 3 Accuracy 3
Hearts 2 Magic 4 Stamina 3
Athletics 2 Arcana 2 Nature 2
Civilization 1 Perception 2 Agility 2
Fortitude 2 Influence 1 Command 0
Intimidate 1 Discipline 1 Insight 0
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Chu Jelly (Rank 1 Critter, see below)
Element Color Terrain Status Vulnerability Jelly Property
Dark Purple Oiled Blind Light Dusky
Earth Green Sand, Quick Sand-Covered Ice Coarse
Fire Red Brushfire On Fire Water Toasty
Ice Teal Ice, Dry Slowed Fire Fireproof
Light White Normal Cursed Dark Bright
Shock Yellow Electrified Off-Balance Earth Electro
Water Navy Water, Fresh * Soaked Shock Spongy
  • This fresh water is 1 square deep – Medium creatures can either wade through it as Difficult Terrain, or swim in it. Fighting in it may cause Metal weapons to rust at the end of the fight, and will leave you Soaked when you emerge from it.

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.