Chuchu are mobile blobs of goop with eyes. Found nearly everywhere, these slimes are valued for their jelly – a versatile Elixir crafting ingredient.
Chuchu
Rank 1 Arcane Warrior
HP: 8
MP: 16
SP: 12
Defense: 2 (Civilian)
Concentration: 11
Initiative: +2
Evasion: 12
Size: Small
Vitality: 12
Movement: 4 (Walking)
Strike
Damage: 8, (Element)
To-Hit Check: +7
Range: Melee
Elemental Burst
Damage: 10, (Element)
8 Magic
Range: Burst 1
Roll To-Hit Target’s Concentration; on success, target is afflicted with the status associated with this creature’s current Element.
Jump Attack
Damage: 10, (Element)
6 Stamina
Range: Jump 2, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
Default Weapon: Gooey Pedipalp
(Rank 1 Natural Club)
Accuracy: 4
Attack: 7
Durability: 4
Elemental Mimicry (Passive)
When struck with an attack with an Element (such as Fire, Ice, etc.), or when in an environment saturated with an Element, this creature changes color and takes on that Element. This occurs even if the attack is fatal to the creature.
Elemental Step (Passive)
This creature affects terrain it touches with its Element (whether it walks over it, is pushed over it, or merely stands on it). For instance, while affiliated with Fire, it turns terrain into Brushfire. This terrain lasts until the beginning of this creature’s next turn. This creature is also immune to this terrain type. See the table for more information.
Instinctive Intelligence
Immunity: Current Element
Vulnerability: (Element’s Vulnerability)
Combat
1
Willpower
3
Accuracy
3
Hearts
2
Magic
4
Stamina
3
Athletics
2
Arcana
2
Nature
2
Civilization
1
Perception
2
Agility
2
Fortitude
2
Influence
1
Command
0
Intimidate
1
Discipline
1
Insight
0
Mechanics
0
Perform
0
Guile
1
Smithing
0
Enchanting
0
Cooking
0
Drops
3x Chu Jelly (Rank 1 Critter, see below)
Element
Color
Terrain
Status
Vulnerability
Jelly Property
Dark
Purple
Oiled
Blind
Light
Dusky
Earth
Green
Sand, Quick
Sand-Covered
Ice
Coarse
Fire
Red
Brushfire
On Fire
Water
Toasty
Ice
Teal
Ice, Dry
Slowed
Fire
Fireproof
Light
White
Normal
Cursed
Dark
Bright
Shock
Yellow
Electrified
Off-Balance
Earth
Electro
Water
Navy
Water, Fresh *
Soaked
Shock
Spongy
This fresh water is 1 square deep – Medium creatures can either wade through it as Difficult Terrain, or swim in it. Fighting in it may cause Metal weapons to rust at the end of the fight, and will leave you Soaked when you emerge from it.