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Mothula

Mothula
Rank 3 Natural Blaster BOSS
HP: 200 MP: 100 SP: 40
Defense: 8 (Light) Concentration: 15
Initiative: +6 Evasion: 16
Size: Huge Vitality: 15
Movement: 6 (Flying), 3 (Walking)
Magic Salvo Damage: 16
To-Hit Check: +9 Range: Projectile 6
Magnesis Damage: -
4 Magic Range: 1 object in 8 squares
You may move a single metallic object in any direction or maneuver you like: up, down, side to side, towards or away from you. The object must stay within the range of the spell, or it immediately falls to the ground. The object can only move up to 6 squares in one casting (one round).
Mirror Image Damage: -
8 Magic (Bound) Range: 2 squares in 8 squares
You create two mirror images of yourself in the target squares. Select one of the three of you; this is the real you, and the other two are mirror images. On your turn, your Actions are shared between the real you and the mirror images, and you may not use Spells and Techniques. If a mirror image is damaged, it disappears, Burning half of the Bound magic. Determining which images are fake is a Perception check, with a DC equal to your Concentration. You may only have one set of Mirror Images active at a time.
Summon Insects Damage: -
4 Stamina Range: Blast 2
You create Insects in the targeted squares, or add up to 4 squares of Insects to an existing Swarm you hit with this attack. Insects created this way do not provide drops when defeated.
Wave Beam Damage: 18
6 Magic Range: Cone 3
The damage from this Spell is always typeless, regardless of the weapon used.
Default Weapon: Mothula Antenna
(Rank 3 Natural Rod)
Accuracy: 4 Attack: 11 Durability: 12
Bullseye (Weak Point)
This creature’s single large eye is its Weak Point. It is Extremely Hard to Hit from the ground while it is standing upright, or Hard to Hit if the creature is Knocked Prone or attacked from a high elevation. Striking the eye causes it to close, Blinding the creature (and rendering the eye impossible to hit) until the opens it again at the start of its next turn.
Limited Intelligence, Mount
Vulnerability: Fire
Combat 4 Willpower 5 Accuracy 5
Hearts 5 Magic 5 Stamina 2
Athletics 4 Arcana 5 Nature 5
Civilization 3 Perception 5 Agility 6
Fortitude 5 Influence 4 Command 4
Intimidate 3 Discipline 5 Insight 4
Mechanics 0 Perform 0 Guile 5
Smithing 0 Enchanting 0 Cooking 0
Drops 11x Mothula Scales (Rank 3 Monster Part)

Insects Bestiary Entry


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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.