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Dinolfos

Dinolfos are the burly protectors of Lizalfos forces. They use a heavy metal gauntlet as a shield and a weapon both. In battle, they do a Provoking Dance to focus attention on them, while also deftly dodging attacks.

Dinolfos
Rank 2 Natural Protector
HP: 24 MP: 8 SP: 24
Defense: 8 (Medium) Concentration: 15
Initiative: +5 Evasion: 13
Size: Medium Vitality: 16
Movement: 6 (Walking)
Strike Damage: 12
To-Hit Check: +10 Range: Melee
Flame Breath Damage: 9, Fire
6 Magic Range: Cone 2 or Projectile 8
Roll To-Hit Target’s Vitality; on success, target is On Fire.
Lizalfos Leap Damage: -
8 Stamina Range: -
Use Requirement: A foe moves into a square adjacent to you
You immediately move 3 squares away from them, in any direction. This does not consume your Movement.
Provoking Dance Damage: -
8 Stamina Range: Burst 2
Roll (Perform + Intimidate) vs. target’s Concentration; on success, they are Distracted by you until the end of their next turn.
Default Weapon: Lizal Guard-Gauntlet
(Rank 2 Metal Gauntlet)
Accuracy: 5 Attack: 7 Durability: 6
Effortless Dodger (Passive)
If this creature has no status ailments and hasn’t used a Reaction since its previous turn, it is Hard to Hit by all Melee attacks.
Limited Intelligence
Immunity: Heatwave weather
Vulnerability: Ice
Combat 5 Willpower 2 Accuracy 5
Hearts 6 Magic 2 Stamina 6
Athletics 5 Arcana 1 Nature 2
Civilization 2 Perception 4 Agility 5
Fortitude 6 Influence 1 Command 2
Intimidate 5 Discipline 5 Insight 1
Mechanics 2 Perform 4 Guile 3
Smithing 5 Enchanting 5 Cooking 3
Drops Weapons (when available)
2x Lizalfos Horn (Rank 2 Monster Part)

The Gauntlet is a Defensive and Hands-Free Weapon. See the website article Design Your Weapon for more details on Gauntlets and other custom Weapon types.


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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.