A Simulacrum is a Pappetto that appears, at a glance, to be very much like a real person. Only by approaching closely can the difference be easily discerned – and by then, it’s too late to escape.
Simulacrum
Rank 2 Mechanical Hunter
HP: 12
MP: 8
SP: 16
Defense: 6 (Light)
Concentration: 13
Initiative: +5
Evasion: 15
Size: Medium
Vitality: 13
Movement: 5 (Walking)
Strike
Damage: 13
To-Hit Check: +9
Range: Melee
Impa’s Disguise
Damage: -
2 Magic (Bind)
Range: Self
You alter details about your appearance as you see fit, up to and including your race, gender, and worn armor.
Pins & Needles
Damage: 13
4 Stamina
Range: Projectile 4
Roll To-Hit Target’s Vitality; on success, target is Halted.
Slap Down
Damage: 13
4 Stamina
Range: Melee
Roll To-Hit target’s Vitality; on success, the target is Knocked Prone.
Default Weapon: Simulacrum Dagger
(Rank 2 Metal Dagger)
Accuracy: 4
Attack: 8
Durability: 9
Malefic Morass (Passive)
This creature gains a +1 Evasion per adjacent ally.
Puppet Strings (Passive)
This creature is animated by strings, like a puppet. The strings are Hard to Hit. If this creature’s strings are damaged, the creature is not damaged, but its strings are cut – roll a d6 to randomly determine what status ailment is inflicted upon it until its next Rest. This creature’s strings may be cut multiple times, each time inflicting a different status (rerolling duplicates). If this creature’s strings are cut (Fortitude) times in total, it falls Helpless.