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Wallmaster

Wallmasters are giant, disembodied hands, lurking in dungeons and the dark, forgotten places of the world. They like to drop on top of foes, grab them, and drag them into the walls (hence their name). In a pinch, they can take more direct measures, too.

When a Wallmaster grabs a foe, they will attempt to drag them into the nearest wall or ceiling, squeezing them all the while. Once the Wallmaster has dragged a Hero into the dungeon’s stonework, it stops squeezing – because the Hero is unable to escape its grasp without being stuck in the stone forever. The Wallmaster then moves to the dungeon’s entrance, or some other pre-determined location, and deposits the Hero unceremoniously.

Wallmaster
Rank 3 Arcane Hunter
HP: 20 MP: 0 SP: 20
Defense: 10 (Medium) Concentration: 15
Initiative: +7 Evasion: 15
Size: Medium Vitality: 15
Movement: 6 (Flying)
Strike Damage: 15
To-Hit Check: +10 Range: Melee
Grapple Damage: -
To-Hit Check: +18 (vs Vitality) Range: Melee
Fastball Special Damage: 5
6 Stamina Range: Projectile 8
Damage from this attack ignores Defense. Deal equal damage to the thrown creature, also ignoring Defense. The thrown creature lands adjacent to the target.
Slap Down Damage: 15
4 Stamina Range: Melee
Roll To-Hit target’s Vitality; on success, the target is Knocked Prone.
Default Weapon: Wallmaster Hand
(Rank 3 Natural Fist)
Accuracy: 5 Attack: 10 Durability: 11
Big Squeeze (Passive)
This creature gains a +2 on Athletics rolls to begin or maintain a Grapple. Whenever this creature successfully roll to maintain (but not begin) a Grapple, deal 2 damage to that foe, ignoring Defense.
Wallmaster’s Phasing (Passive)
This creature, along and any creature it’s Grappled, can pass through solid objects, walls, and floors, as if they were Difficult Terrain.
Limited Intelligence, Magic Sense, Omnidirectional, Undead
Immunity: Blindness
Combat 5 Willpower 0 Accuracy 5
Hearts 5 Magic 0 Stamina 5
Athletics 7 Arcana 6 Nature 2
Civilization 3 Perception 4 Agility 7
Fortitude 5 Influence 2 Command 3
Intimidate 4 Discipline 5 Insight 2
Mechanics 4 Perform 0 Guile 3
Smithing 4 Enchanting 4 Cooking 4
Drops 3x Wallmaster Fingernail (Rank 3 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.