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Guardian Stalker

Guardian Stalkers are the most iconic form of the Guardian, and perhaps the most deadly. They skitter about on six mechanical legs, searching for a target. When they find one, they Lock On, emitting a terrifying beeping noise – only to unleash a powerful Charge Shot on their prey moments later.

Guardian Stalker
Rank 3 Mechanical Blaster MINIBOSS
HP: 160 MP: 64 SP: 64
Defense: 20 (Extreme) Concentration: 14
Initiative: +8 Evasion: 12
Size: Huge Vitality: 17
Movement: 10 (Walking)
Magic Salvo Damage: 21, Light
To-Hit Check: +12 Range: Projectile 8
Charge Shot Damage: 33, Light
8 Magic Range: Projectile 14
Roll To-Hit Target’s Concentration; on success, the target is knocked Prone.
Lock On Damage: -
4 Stamina (Bind) Range: 1 target in 8 squares
You lock on to the target. Your next attack against them has a +4 on all To-Hit checks, and Burns the Bound Stamina. If they leave your line of sight, this effect ends, returning the Bound Stamina.
Stomp Damage: 18
10 Stamina Range: Blast 2
Roll To-Hit Target’s Vitality; on success, the target is Knocked Prone.
Default Weapon: Guardian Laser Mk. III-2
(Rank 3 Natural Rod, Guardian Style)
Enchantment: Aerodynamic Rank 3 (Projectile Range +4)
Accuracy: 6 Attack: 13 Durability: 14
Guardian’s Eye (Weak Point)
The creature’s eye is Extremely Hard to Hit. If struck, the creature is Blinded until the end of its next turn.
Stalker’s Stride (Weak Point)
This creature’s six legs are vulnerable to being cut off. Each leg is Hard to Hit, but if struck, the attack ignores half of this creature’s Defense, and the leg is cut off. When a leg is cut off, the Stalker’s Movement and Evasion both decrease by 1. When the Stalker hasno legs remaining, its Movement and Evasion are set to 0 and it can no longer use its Stomp attack.
Instinctive Intelligence
Immunity: Flirt, Disarm
Vulnerability: Ancient weapons
Combat 5 Willpower 8 Accuracy 6
Hearts 10 Magic 8 Stamina 8
Athletics 5 Arcana 1 Nature 0
Civilization 2 Perception 8 Agility 8
Fortitude 7 Influence 0 Command 0
Intimidate 7 Discipline 4 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 6x Shaft (Rank 3 Ancient Material)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.