Shadow Puppets are among the strangest of Pappetto – a small wooden puppet that casts a long, thick shadow, which is what actually wields its weapon and harms people.
Shadow Puppet
Rank 2 Mechanical Blaster
HP: 20
MP: 20
SP: 20
Defense: 6 (Light)
Concentration: 15
Initiative: +5
Evasion: 15
Size: Medium
Vitality: 12
Movement: 5 (Walking)
Stab
Damage: 11, Dark
To-Hit Check: +8
Range: Line 2
Elemental Chaff
Damage: 10, Dark
6 Stamina
Range: Cone 2
Roll To-Hit target’s Concentration; on success, target is Sickened.
Pool of Shadows
Damage: -
8 Magic (Bind)
Range: Blast 3
The area becomes a pool of thick, sticky shadow. The area becomes Difficult Terrain, and all non-magical light in the area is extinguished. Any creature starting their turn in, or entering, a square of shadow takes 3 damage. Shadow can be removed by striking it with any Light damage, or by shining a bright light on it (such as a Lantern, Torch, or Sol’s Gleam).
Default Weapon: Shadow Spear
(Rank 2 Metal Spear)
Enchantment: Elemental Weapon (Dark), Rank 2
Accuracy: 4
Attack: 8
Durability: 10
Malefic Morass (Passive)
This creature gains a +1 Evasion per adjacent ally.
Puppet Strings (Passive)
This creature is animated by strings, like a puppet. The strings are Hard to Hit. If this creature’s strings are damaged, the creature is not damaged, but its strings are cut – roll a d6 to randomly determine what status ailment is inflicted upon it until its next Rest. This creature’s strings may be cut multiple times, each time inflicting a different status (rerolling duplicates). If this creature’s strings are cut (Fortitude) times in total, it falls Helpless.