Link Search Menu Expand Document

Hardhat Beetle

Hardhat Beetles are extremely durable foes. Not only is their shell hard as diamond (or so it is said), but when struck, they go careening across the floor, reducing the damage they take. The best bet is either to stop them in their track (by freezing or snaring them), or to trick them into a dangerous, damaging hazard.

Hardhat Beetle
Rank 2 Natural Protector
HP: 20 MP: 0 SP: 24
Defense: 10 (Heavy) Concentration: 12
Initiative: +3 Evasion: 11
Size: Medium Vitality: 14
Movement: 4 (Walking)
Strike Damage: 12
To-Hit Check: +7 Range: Melee
Dash Attack Damage: 12
8 Stamina Range: See Effect
During this attack, you may use your remaining Movement as normal. You may move through foes, hitting them with a Strike Basic Attack as you do so. You may only attack a given target once during this attack.
Ordon Rush Damage: 9
8 Stamina Range: Melee
Roll To-Hit target’s Vitality; on success, you begin pushing them. You may continue to move, but it must be in a straight line. Your target is pushed in front of you for the duration of this further movement.
Default Weapon: Hard Shell
(Rank 2 Natural Shield)
Accuracy: 3 Attack: 7 Durability: 9
Cushioning Carom (Passive)
When struck by an attack, if this creature is not Slowed, Halted, on Difficult Terrain, or otherwise kept from moving, it is pushed back 3 squares, and reduces the damage taken by half. This does not protect against falling damage, nor damage from being pushed into hazards.
Oblivious (Passive)
This creature cannot use Reactions
Slippery Step (Passive)
This creature treats all terrain as if it were Slightly Slick. (When moving on a Slightly Slick surface, you must make an Agility roll v. DC 10 to stop. If you fail, on an odd-numbered roll, you will continue to move one further square in the direction you were travelling; on an even-numbered roll, you become Off-Balance. On success, you may instead choose either failure result to occur instead.)
Soft-Bellied (Passive)
Attacks against this creature from below, or while it is Prone, ignore half of this creature’s Defense.
Limited Intelligence
Combat 5 Willpower 0 Accuracy 4
Hearts 5 Magic 0 Stamina 6
Athletics 4 Arcana 0 Nature 2
Civilization 1 Perception 4 Agility 5
Fortitude 4 Influence 1 Command 1
Intimidate 4 Discipline 2 Insight 1
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops 2x Beetle Carapace (Rank 2 Monster Part)
1x Hardhat Chitin (Rank 2 Critter, Tough)

Back to top

This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.