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Mothulette

The young form of Mothula, these man-sized moths swarm in the darkness of forests and caverns, circling any light or heat they find.

Mothulette
Rank 2 Natural Blaster
HP: 16 MP: 16 SP: 4
Defense: 6 (Light) Concentration: 14
Initiative: +5 Evasion: 15
Size: Medium Vitality: 14
Movement: 6 (Flying), 3 (Walking)
Magic Salvo Damage: 12
To-Hit Check: +8 Range: Projectile 6
Magnesis Damage: -
4 Magic Range: 1 object in 8 squares
You may move a single metallic object in any direction or maneuver you like: up, down, side to side, towards or away from you. The object must stay within the range of the spell, or it immediately falls to the ground. The object can only move up to 6 squares in one casting (one round).
Wave Beam Damage: 13
6 Magic Range: Cone 3
The damage from this Spell is always typeless, regardless of the weapon used.
Default Weapon: Mothulette Antennae
(Rank 2 Natural Rod)
Accuracy: 4 Attack: 8 Durability: 9
Bullseye (Weak Point)
This creature’s single large eye is its Weak Point. It is Extremely Hard to Hit from the ground while it is standing upright, or Hard to Hit if the creature is Knocked Prone or attacked from a high elevation. Striking the eye causes it to close, Blinding the creature (and rendering the eye impossible to hit) until the opens it again at the start of its next turn.
Limited Intelligence
Vulnerability: Fire
Combat 3 Willpower 4 Accuracy 4
Hearts 4 Magic 4 Stamina 1
Athletics 3 Arcana 4 Nature 4
Civilization 2 Perception 4 Agility 5
Fortitude 4 Influence 3 Command 3
Intimidate 2 Discipline 4 Insight 3
Mechanics 0 Perform 0 Guile 4
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Mothulette Scales (Rank 2 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.