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Moblin Firebringer

Moblin Firebringers serve as look-outs for bands of Moblins, using their lanterns to patrol or keep watch at night.

They can throw Oil Flasks to drench foes or areas with oil. They might then use their Lantern to start a Firewall, or to catch their Boomerang on fire (a Minor action), to bring their fire to those oil-soaked foes.

Moblin Firebringer
Rank 2 Natural Blaster
HP: 16 MP: 0 SP: 24
Defense: 6 (Light) Concentration: 13
Initiative: +2 Evasion: 12
Size: Large Vitality: 15
Movement: 6 (Walking), 3 (Swimming)
Throw Boomerang Damage: 12
To-Hit Check: +9 Range: Projectile 6
Firewall Damage: -
6 Stamina Range: Sweep 4 or Cone 2
Use Requirement: A Lantern or other fire source.
The affected squares become Brushfire Terrain. Roll To-Hit Target’s Concentration; on success, target is now On Fire.
Wide Return Damage: 12
6 Stamina Range: Weapon
Make a follow-up attack against another foe within (Weapon’s Range) range of your original target. This follow-up attack deals (Weapon + Combat) damage, hits automatically, costs no Stamina, and must use the same weapon used in the original attack. This follow-up attack cannot have the same target as the original attack.
Default Weapon: Big Moblin Boomerang
(Rank 2 Wooden Boomerang)
Ammunition: 3x Oil Flasks, Rank 2 Lantern
Accuracy: 4 Attack: 8 Durability: 8
Big Dumb Brute (Passive)
This creature has a +2 to Vitality, and a -2 to Concentration.
Limited Intelligence
Combat 4 Willpower 2 Accuracy 5
Hearts 4 Magic 0 Stamina 6
Athletics 4 Arcana 2 Nature 3
Civilization 3 Perception 4 Agility 2
Fortitude 3 Influence 2 Command 2
Intimidate 4 Discipline 5 Insight 2
Mechanics 2 Perform 1 Guile 2
Smithing 1 Enchanting 0 Cooking 0
Drops Weapons & Equipment (when available)
2x Moblin Horn (Rank 2 Monster Part)

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