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Gibdo

Mummies made in a long-forgotten age, Gibdo roam the haunted halls of crypts and graveyards. Their embalming preserves not only their great strength, but also a measure of their intelligence, making them more agile and dangerous than other Revenants.

Gibdo
Rank 3 Arcane Warrior
HP: 24 MP: 20 SP: 24
Defense: 13 (Heavy) Concentration: 18
Initiative: +6 Evasion: 12
Size: Medium Vitality: 18
Movement: 6 (Walking)
Strike Damage: 16
To-Hit Check: +11 Range: Melee
Bandage Binding Damage: 16
4 Stamina Range: Projectile 4
Roll To-Hit Target’s Vitality; on success, target is Cursed.
Reapling’s Sweep Damage: 18
10 Magic Range: Sweep 3
-
Default Weapon: Gibdo’s Grasp
(Rank 3 Natural Fist)
Accuracy: 5 Attack: 10 Durability: 11
Burnable Bandages (Passive)
If this creature is On Fire from the end of one of its turn to the beginning of the next, it transforms into a ReDead and its fire is extinguished. All other damage and status effects remain.
Limited Intelligence
Immunity: Menace, Push, Sick
Vulnerability: Light, Fire
Combat 6 Willpower 4 Accuracy 6
Hearts 6 Magic 5 Stamina 6
Athletics 8 Arcana 0 Nature 0
Civilization 0 Perception 4 Agility 6
Fortitude 8 Influence 0 Command 0
Intimidate 8 Discipline 8 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 1x Gibdo Bandage (Rank 3 Cloth)
2x Gibdo Guts (Rank 3 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.