Moldorm
Moldorm like to rove in areas with pits, spikes, or other tricky traps. They will run into foes headlong, and try to bounce them into dangerous terrain.
| Moldorm | |||||
|---|---|---|---|---|---|
| Rank 2 Natural Protector | |||||
| HP: 20 | MP: 0 | SP: 20 | |||
| Defense: 6 (Light) | Concentration: 13 | ||||
| Initiative: +4 | Evasion: 14 | ||||
| Size: Medium | Vitality: 15 | ||||
| Movement: 6 (Walking) | |||||
| Strike | Damage: 10 | ||||
| To-Hit Check: +8 | Range: Melee | ||||
| Body Check | Damage: 3 | ||||
| (Reaction) | |||||
| 4 Stamina | Range: Melee | ||||
| Use Requirement: A foe leaves a square you are adjacent to. | |||||
| You enter the square the foe left. Roll To-Hit Target’s Vitality; on success, target is Pushed 1 square in a direction of your choice and Knocked Prone. | |||||
| Uppercut | Damage: 10 | ||||
| 4 Stamina | Range: Melee | ||||
| Roll To-Hit target’s Vitality; on success, push the target away from you one square. | |||||
| Default Weapon: Moldorm Tail | |||||
| (Rank 2 Natural Fist) | |||||
| Accuracy: 5 | Attack: 7 | Durability: 8 | |||
| Bouncy Hide (Passive) | |||||
| When this creature is struck with a melee attack, the attacker is pushed back 3 squares after the attack. | |||||
| Instinctive Intelligence | |||||
| Immunity: Forced Movement, Slick Terrain | |||||
| Combat | 3 | Willpower | 0 | Accuracy | 3 |
| Hearts | 5 | Magic | 0 | Stamina | 5 |
| Athletics | 4 | Arcana | 0 | Nature | 2 |
| Civilization | 0 | Perception | 4 | Agility | 4 |
| Fortitude | 5 | Influence | 1 | Command | 0 |
| Intimidate | 2 | Discipline | 3 | Insight | 1 |
| Mechanics | 0 | Perform | 0 | Guile | 0 |
| Smithing | 0 | Enchanting | 0 | Cooking | 0 |
| Drops | 3x Moldorm Malleus (Rank 2 Monster Part) | ||||