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Moldorm

Moldorm like to rove in areas with pits, spikes, or other tricky traps. They will run into foes headlong, and try to bounce them into dangerous terrain.

Moldorm
Rank 2 Natural Protector
HP: 20 MP: 0 SP: 20
Defense: 6 (Light) Concentration: 13
Initiative: +4 Evasion: 14
Size: Medium Vitality: 15
Movement: 6 (Walking)
Strike Damage: 10
To-Hit Check: +8 Range: Melee
Body Check Damage: 3
(Reaction)
4 Stamina Range: Melee
Use Requirement: A foe leaves a square you are adjacent to.
You enter the square the foe left. Roll To-Hit Target’s Vitality; on success, target is Pushed 1 square in a direction of your choice and Knocked Prone.
Uppercut Damage: 10
4 Stamina Range: Melee
Roll To-Hit target’s Vitality; on success, push the target away from you one square.
Default Weapon: Moldorm Tail
(Rank 2 Natural Fist)
Accuracy: 5 Attack: 7 Durability: 8
Bouncy Hide (Passive)
When this creature is struck with a melee attack, the attacker is pushed back 3 squares after the attack.
Instinctive Intelligence
Immunity: Forced Movement, Slick Terrain
Combat 3 Willpower 0 Accuracy 3
Hearts 5 Magic 0 Stamina 5
Athletics 4 Arcana 0 Nature 2
Civilization 0 Perception 4 Agility 4
Fortitude 5 Influence 1 Command 0
Intimidate 2 Discipline 3 Insight 1
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Moldorm Malleus (Rank 2 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.