Pols Voice
From a distance, a Pols Voice looks vaguely like an adorable bunny rabbit, lost in a dank dungeon. Upon closer inspection, you’ll find that it’s clamped onto your head with the sharp teeth that ring its underside.
Pols Voice like to leap into combat, literally, and try to either Grapple someone in their hidden mouths, or land on them with Mipha’s Vault.
Pols Voice Lore
Journeyman (DC 10)
These strange rabbit-like blobs are famously sensitive to loud noises. Heroes delving dungeons sometimes carry a whistle with them, so they can easily stun these perfidious puffballs.
Adept (DC 13)
Despite their physical form, there is scholarly contention around whether Pols Voice are the ghosts of unloved pet rabbits, or of unknown musicians.
Expert (DC 16)
Some Yiga clans are known to keep Pols Voices in cages near their entrance, relying on their impossibly sensitive hearing to detect incoming intruders.
Pols Voice | |||||
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Rank 3 Natural Warrior | |||||
HP: 32 | MP: 0 | SP: 32 | |||
Defense: 13 (Heavy) | Concentration: 15 | ||||
Initiative: +3 | Evasion: 9 | ||||
Size: Medium | Vitality: 16 | ||||
Movement: 5 (Walking), 3 (Gliding) | |||||
Sweep | Damage: 21 | ||||
To-Hit Check: +7 | Range: Sweep 2 | ||||
Grapple | Damage: - | ||||
To-Hit Check: +10 (vs Vitality) | Range: Melee | ||||
Lizalfos Leap | Damage: - | ||||
8 Stamina | Range: - | ||||
Use Requirement: A foe moves into a square adjacent to you | |||||
You immediately move 3 squares away from them, in any direction. This does not consume your Movement. | |||||
Mipha’s Vault | Damage: 26 | ||||
12 Stamina | Range: Jump 4 | ||||
Before performing the attack, you jump on top of your target, using your horizontal jump, even if you have already reached you maximum Movement for the turn. Roll To-Hit target’s Vitality; on success, target is Knocked Prone. You then land on a square of your choice adjacent to your target. This attack cannot be performed if you are Halted or Slowed. | |||||
Default Weapon: Pols Voice’s Bite | |||||
(Rank 3 Natural Greatsword, Talking Animal style) | |||||
Accuracy: 2 | Attack: 15 | Durability: 13 | |||
Big Squeeze (Passive) | |||||
This creature gains a +2 on Athletics rolls to begin or maintain a Grapple. Whenever this creature successfully roll to maintain (but not begin) a Grapple, deal 2 damage to that foe, ignoring Defense. | |||||
Sensitive to Sound (Weak Point) | |||||
This creature is sensitive to music and loud noises. A loud noise can be made as a Standard Action Combat Maneuver (Burst 2 or Melee, Perform and Fortitude, plus Instrument, v. Concentration; if done as a Melee-range Maneuver, then 2 to the Trait Check). On success, the next attack against this creature counts as striking a Weak Point, and it is Slowed and set Off-Balance until the end of its next turn. | |||||
Weak Stomach (Weak Point) | |||||
Attacks that originate from inside this creature (such as by a Grappled foe) ignore half of its Defense. | |||||
Limited Intelligence, Undead | |||||
Vulnerability: Piercing | |||||
Combat | 6 | Willpower | 2 | Accuracy | 5 |
Hearts | 8 | Magic | 0 | Stamina | 8 |
Athletics | 5 | Arcana | 2 | Nature | 4 |
Civilization | 2 | Perception | 4 | Agility | 3 |
Fortitude | 6 | Influence | 2 | Command | 2 |
Intimidate | 8 | Discipline | 5 | Insight | 4 |
Mechanics | 0 | Perform | 0 | Guile | 4 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | 3x Pols Whisker (Rank 3 Monster Part) |