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Face Lamp

Face Lamps are common traps in the many temples, dungeons, and caves of Hyrule and beyond. Their ever-burning embers fling small balls of flame at intruders. However, they are actually rather timid – if all the monsters in the room are defeated, Face Lamps will typically stop attacking and act as simple braziers.

Face Lamp
Rank 0 Mechanical Trap
HP: 20 MP: 0 SP: 0
Defense: 10 (Impervious) Concentration: 15
Initiative: +0 Evasion: 5
Size: Medium Vitality: 15
Movement: None
Magic Salvo Damage: 7, Fire
To-Hit Check: +5 Range: Projectile 8
Default Weapon: Magic Ember
(Rank 0 Natural Staff)
Accuracy: 2 Attack: 4 Durability: 4
Deftly Deflectable (Passive)
If a creature uses the Deflect Reaction against any attack, effect, or passive from this trap, or if they are using the Defend action while equipped with a Defensive weapon, then this trap’s attacks deal no damage nor ill effects to them.
Timid Trap (Passive)
This trap only attacks while there are allied creatures present, or while specifically kept active by a mechanism in the vicinity. If those conditions are not met, this trap goes inert and ceases attacking.
Dazzling Threat (Passive)
If this creature hits a foe with a Basic Attack, and that foe does not use a Reaction, then that foe is Dazzled.
Flame-Fueled (Passive)
This trap contain a flame that uses no fuel, but can be extinguished. If that flame is put out (such as if you are struck with Water damage or smothered), this trap goes inert until the flame is lit again.
Instinctive Intelligence
Immunity: Flirt
Combat 0 Willpower 3 Accuracy 3
Hearts 5 Magic 0 Stamina 0
Athletics 0 Arcana 0 Nature 0
Civilization 0 Perception 3 Agility 0
Fortitude 5 Influence 0 Command 0
Intimidate 0 Discipline 5 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Gravel, Slag Scraps, or Ruby (Rank 0)

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