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Octorok

Octorok are quick, agile snipers. They dart to and from firing rocks from their snoots at prey or passers-by. Though skilled with their natural weapon, and capable of firing long distances, they can easily be exhausted. If one can chase an Octorok down on foot for long enough without being pulverized by their rocks, they will be easy prey.

Octorok
Rank 1 Natural Hunter
HP: 8 MP: 0 SP: 12
Defense: 4 (Light) Concentration: 12
Initiative: +5 Evasion: 15
Size: Small Vitality: 13
Movement: 8 (Walking, Swiming)
Shoot Damage: 8
To-Hit Check: +7 Range: Projectile 8
Arc Shot Damage: 8
4 Stamina Range: Projectile 12
You may ignore allies, enemies, and any obstacles that do not reach higher than 6 squares above you, for determining line of sight for this attack. Special: This attack’s Range is Projectile 16 if the target is below your elevation.<
Deflecting Shot Damage: -
(Reaction)
6 Stamina Range: Self
Use Requirement: Target of a Projectile Basic Attack, Spell, or Technique
Roll To-Hit target’s Concentration; on success, you shoot the attack out of the air, and suffer no damage nor any ill effects of the attack.
Default Weapon: Octorok Snoot
(Rank 1 Natural Bow)
Accuracy: 4 Attack: 6 Durability: 7
Easily Exhausted (Passive)
When this creature no longer has enough Stamina to use any Techniques it knows, its Movement is halved, and its Evasion is reduced to 10.
Instinctive Intelligence
Combat 2 Willpower 0 Accuracy 3
Hearts 2 Magic 0 Stamina 3
Athletics 3 Arcana 0 Nature 2
Civilization 0 Perception 2 Agility 5
Fortitude 3 Influence 0 Command 0
Intimidate 1 Discipline 2 Insight 1
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Octo-Leather (Rank 1 Monster Part)

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