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Moblin Guard

Moblin Guards are bright-eyed, big-bellied lookouts for Moblin bases, patrolling during the day. In a fight, they like to rattle foes with a hearty Shield Clash to get their attention, and then use a Belly Flop to knock them all down in one go.

Moblin Guard
Rank 2 Natural Protector
HP: 24 MP: 0 SP: 24
Defense: 10 (Heavy) Concentration: 13
Initiative: +3 Evasion: 9
Size: Large Vitality: 17
Movement: 6 (Walking), 3 (Swimming)
Strike Damage: 12
To-Hit Check: +8 Range: Melee
Belly Flop Damage: 12
8 Stamina Range: Burst 1
Roll To-Hit Target’s Vitality; on success, target is knocked Prone and pushed away from you 1 square. Following this attack, you fall Prone.
Shield Clash Damage: -
2, 4, or 10 Stamina Range: Melee, Burst 1, or Burst 2
Roll To-Hit Target’s Concentration; on success, they are Distracted by you until the end of their next turn.
Default Weapon: Big Moblin Prodder
(Rank 2 Metal Dagger)
Accuracy: 4 Attack: 8 Durability: 9
Big Moblin Shield
(Rank 2 Wooden Shield)
Accuracy: 3 Attack: 7 Durability: 9
Big Dumb Brute (Passive)
This creature has a +2 to Vitality, and a -2 to Concentration.
Limited Intelligence
Combat 4 Willpower 2 Accuracy 4
Hearts 6 Magic 0 Stamina 6
Athletics 4 Arcana 2 Nature 3
Civilization 3 Perception 4 Agility 3
Fortitude 5 Influence 2 Command 2
Intimidate 4 Discipline 5 Insight 2
Mechanics 2 Perform 1 Guile 2
Smithing 1 Enchanting 0 Cooking 0
Drops Weapons & Equipment (when available)
2x Moblin Horn (Rank 2 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.