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Rebonak

Rebonak are mounted Darknuts, riding into battle to protect other fighters and command attention. Rebonak often have a mount unique to the area or task at hand, but may ride a Horse if little else would suit. When dismounted, their exceptionally heavy armor slows them down significantly.

Rebonak
Rank 3 Civilized Protector Heavy
HP: 48 MP: 0 SP: 48
Defense: 20 (Extreme) Concentration: 15
Initiative: +4 Evasion: 8
Size: Medium Vitality: 18
Movement: 3 (Walking)
Stab Damage: 19
To-Hit Check: +9 Range: Line 2
Koridai Countenance Damage: -
(Minor Action)
2 Stamina Range: 1 target in 4 squares
Roll To-Hit target’s Concentration; on success, they are Distracted by you until the end of their next turn.
Rebonak’s Retort Damage: 19
(Reaction)
3 Stamina Range: Melee
Use Requirement: An ally you can see is struck by a foe you can see.
You may move half your Movement towards the foe. Roll To-Hit target’s Concentration; on success, they are Distracted by you until the end of their next turn.
Threatening Blow Damage: 19
4 Stamina Range: Melee
Roll To-Hit target’s Concentration. On success, you may select one other foe you can see. Both your original target and the additional target are Distracted by you until the end of your next turn.
Default Weapon: Darknut Lance
(Rank 3 Metal Spear, Darknut style)
Accuracy: 3 Attack: 13 Durability: 15
Dragoon (Passive)
You may use Combat Maneuvers, Spells, and Techniques while mounted.
Dragoon Charger (Passive)
When you Charge while mounted, add +1 to the To-Hit roll of the Strike you make. While mounted, you may Charge through the spaces of other combatants, dealing (mount’s Combat) damage to them.
Shed Armor (Passive)
Attacks against this creature from behind ignore half of its Defense. It then loses 3 Defense and 2 Vitality, and gains 2 Evasion and 1 Movement. This can occur up to 3 times; after that, this Passive cannot be triggered again. These changes persist until this creature next takes an Extended Rest.
Rational Intelligence
Combat 6 Willpower 2 Accuracy 6
Hearts 6 Magic 0 Stamina 8
Athletics 7 Arcana 2 Nature 2
Civilization 5 Perception 3 Agility 4
Fortitude 8 Influence 2 Command 6
Intimidate 8 Discipline 5 Insight 3
Mechanics 2 Perform 1 Guile 2
Smithing 6 Enchanting 6 Cooking 0
Drops Weapons (when available)
3x Knuckle Alloy (Rank 3 Metal)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.