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Magmanos

Magmanos are hands made of liquid lava. They can stretch out, hitting foes with their fist or raising platforms in their open hand. When exposed to water, though, they instantly solidify into rock.

Magmanos are slow, and incapable of leaving the lava in which they live. However, they can deal significant damage to anyone who gets too close, particularly by grappling foolhardy adventurers, squeezing and baking them all at once.

Magmanos Lore

Novice (DC 7)

Magmanos’ inability to move on land all but guarantees that they’ll be found in caves, foundries, and other places full of flowing lava.

Journeyman (DC 10)

Though dangerous to deal with in melee, there are times it can still be useful to get in close to a Magmanos: When cooled off, they harden to stone for a time, and can serve as useful platforms.

Adept (DC 13)

When crossing large pits of lava via bridge, take a moment to look up at the ceiling. If you see stains on the ceiling, beware – Magmanos might patrol that lava, pushing sections of the bridge up into the ceiling, squashing intruding Heroes.

Magmanos
Rank 1 Arcane Protector
HP: 20 MP: 0 SP: 16
Defense: 6 (Medium) Concentration: 15
Initiative: +2 Evasion: 10
Size: Medium Vitality: 14
Movement: 2 (Swimming)
Strike Damage: 9, Fire
To-Hit Check: +8 Range: Melee
Grapple Damage: -
To-Hit Check: +9 (vs. Vitality) Range: Melee
Fastball Special Damage: 5
6 Stamina Range: Projectile 8
Damage from this attack ignores Defense. Deal equal damage to the thrown creature, also ignoring Defense. The thrown creature lands adjacent to the target.
Uppercut Damage: 9, Fire
4 Stamina Range: Melee
Roll To-Hit target’s Vitality; on success, push the target away from you one square.
Windup Strike Damage: 9, Fire
6 Stamina Range: Melee
Roll To-Hit target’s Concentration; on success, this attack deals 5 more damage.
Default Weapon: Flaming Fist
(Rank 1 Natural Fist, Fire damage)
Accuracy: 5 Attack: 4 Durability: 5
Big Squeeze (Passive)
This creature gains a +2 on Athletics rolls to begin or maintain a Grapple. Whenever this creature successfully roll to maintain (but not begin) a Grapple, deal 2 damage to that foe, ignoring Defense.
Burning Threat (Passive)
If this creature hits a foe with a Basic Attack, and that foe does not use a Reaction, then that foe is set On Fire.
Hot to the Touch (Passive)
If grappled, touched, or struck with a bare hand or Hands-Free Weapon, the attacking creature is lit On Fire. If struck with a melee wooden weapon, the weapon is set Burning. If struck with Ice or Water, the creature cools off until the end of its next turn, and may be safely touched.
Stretchy 2 (Passive)
This creature can stretch out two squares in any direction, regardless of this creature’s movement methods, occupying up to three squares in a row simultaneously. It originates attacks from its outstretched end. It cannot move while stretched. It can be damaged anywhere along its length.
Instinctive Intelligence
Immunity: Fire damage, On Fire
Vulnerability: Ice, Water
Combat 5 Willpower 0 Accuracy 3
Hearts 5 Magic 0 Stamina 4
Athletics 4 Arcana 0 Nature 5
Civilization 0 Perception 1 Agility 2
Fortitude 3 Influence 0 Command 0
Intimidate 0 Discipline 5 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Lava Limb (Rank 1 Monster Part)

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