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Buzz Blob

Buzz Blobs typically mill about, feeding on detritus on the ground and moisture in the air. They may not even seem to notice when someone attempts to attack them, letting their ever-electric nature do the work of warning the would-be predator off from a second attempt at harming them.

Nonetheless, on the occasion that Buzz Blobs may wish to attack, they are capable of (slowly) surrounding a target with angry electric globs of gamboling goo.

Buzz Blob
Rank 2 Natural Warrior
HP: 20 MP: 20 SP: 20
Defense: 3 (Civilian) Concentration: 14
Initiative: +5 Evasion: 15
Size: Medium Vitality: 14
Movement: 4 (Walking)
Strike Damage: 14
To-Hit Check: +7 Range: Melee
Urbosa’s Fury Damage: 14
10 Magic Range: Burst 1
Roll To-Hit target’s Concentration; on success, target is Off-Balance.
Default Weapon: Buzz Blob Bulb
(Rank 2 Natural Club)
Accuracy: 4 Attack: 10 Durability: 7
Ever-Electric (Passive)
This creature is permanently Electrified. If struck with Earth, the creature loses its charge until the end of its next turn, and may be safely touched.
Instinctive Intelligence
Combat 4 Willpower 4 Accuracy 4
Hearts 5 Magic 5 Stamina 5
Athletics 4 Arcana 4 Nature 4
Civilization 4 Perception 3 Agility 5
Fortitude 4 Influence 2 Command 0
Intimidate 4 Discipline 4 Insight 3
Mechanics 0 Perform 0 Guile 2
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Buzz Blob Blob (Rank 2 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.