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Pebblit

Pebblits are weak, unable to cause the massive pain that a fully-grown Talus can. They’re very durable, unless struck with one of their many weaknesses: a blunt weapon will destroy them utterly, but so will being thrown, pushed off a cliff, or being smashed into a hard surface. They can even be chucked much like any normal rock, making them useful impromptu weapons for the empty-handed Hero.

Pebblits are mindless, more forces of nature than animals – they rush towards whatever creature has irked them, and try to bump them into submission.

Pebblits take on aspects of their environs, absorbing ambient elemental energies. This makes them a great way to find Gems, but also means that one horde of Pebblits may act a little differently than another. Refer to the table below to see how Pebblits of a given element differ.

Pebblit Lore

Effortless (DC 4)

Pebblits look just like a normal rock, right up until they begin to move. Though relatively harmless, they can still be a nuisance.

Novice (DC 7)

Pebblits aren’t always a sign that there’s a Talus (though a wise adventurer should assume such, until proven otherwise). An easy way to find out is simply to destroy a Pebblit – if a nearby hill rises up and wants to smash you, you’ll know that there’s a Talus nearby.

Journeyman (DC 10)

You may have heard tavern-tales of a mountain village where people toss Pebblits down the slopes, aiming to see whose poor rock creature gets the furthest, bounces the highest, or strikes the most other Pebblits as they slowly clamber up the mountain, It sounds like quite the sport, a bit like bowling or bocci – except the ball and pins feebly try to fight back.

Pebblit
Rank 1 Natural Warrior
HP: 8 MP: 0 SP: 8
Defense: 12 (Extreme) Concentration: 11
Initiative: +1 Evasion: 5
Size: Small Vitality: 15
Movement: 3 (Walking)
Strike Damage: 6, (Element)
To-Hit Check: +8 Range: Melee
Default Weapon: Pebblit Punch
(Rank 1 Natural Fist, (Element) damage)
Accuracy: 5 Attack: 4 Durability: 5
Elemental Aura (Passive)
If grappled, touched, or struck with a bare hand or Hands-Free Weapon, the attacking creature is inflicted with (Element’s Status). If struck with (Vulnerability) damage, this creature’s aura disappears until the end of its next turn, and it may be safely touched.
Fragile (Passive)
If thrown, pushed into a solid object, or if it suffers falling damage, this creature shatters upon impact, instantly killing it. Dying in this way this reduces this amount of Dropped Materials by one.
Silent Stone (Passive)
+5 to Agility for the purposes of Stealth checks while not moving.
Throwable (Passive)
Once Grappled, this creature can be thrown as a two-handed weapon with an Attack of 2 and an Accuracy of 3.
Instinctive Intelligence
Immunity: (Element’s status), Blinded, Sick
Vulnerability: Blunt damage, (Vulnerability Element)
Combat 2 Willpower 0 Accuracy 3
Hearts 2 Magic 0 Stamina 2
Athletics 3 Arcana 0 Nature 0
Civilization 0 Perception 2 Agility 1
Fortitude 5 Influence 0 Command 0
Intimidate 0 Discipline 1 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 2 Enchanting 0 Cooking 1
Drops 1x (Element’s Gemstone) (Rank 1)
1x Metal (Rank 1)
1x Stone (if using Stone; else, Metal) (Rank 1)

Talus, Pebblit, and Elements

Talus and Pebblits’ Vulnerabilities and abilities depend on the element they’ve taken on. Use this table to determine what effects a Talus or Pebblit of a given element might have.

Element Gemstone Status Vulnerability Terrain
Dark Onyx Blind Light Mire
Earth Emerald Sand-Covered Ice Sand, Deep
Fire Ruby On Fire Water Brushfire
Ice Sapphire Slowed Fire Ice, Dry
Light Diamond Cursed Dark Tall Grass
Shock Topaz Off-Balance Earth Electrified
Water Opal Soaked Shock Water, Fresh

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.