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Bokoblin Berserker

Bokoblin Berserkers rush in headlong, using Jump Attack to get the first blow. They then continue to assault anyone who looks vulnerable, or is surrounded by Peons.

Bokoblin Berserker
Rank 1 Natural Warrior
HP: 16 MP: 0 SP: 16
Defense: 4 (Light) Concentration: 11
Initiative: +3 Evasion: 13
Size: Medium Vitality: 13
Movement: 4 (Walking)
Sweep Damage: 9
To-Hit Check: +6 Range: Sweep 2
Jump Attack Damage: 12
6 Stamina Range: Jump 3, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
Windup Strike Damage: 9
6 Stamina Range: Melee
Roll To-Hit Target’s Concentration; on success, this attack deals 4 more damage.
Default Weapon: Boko Cleaver
(Rank 1 Metal Greatsword, Bokoblin Style)
Accuracy: 3 Attack: 5 Durability: 3
Harrier (Passive)
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat 4 Willpower 1 Accuracy 3
Hearts 4 Magic 0 Stamina 4
Athletics 3 Arcana 0 Nature 3
Civilization 1 Perception 4 Agility 3
Fortitude 3 Influence 1 Command 1
Intimidate 4 Discipline 1 Insight 2
Mechanics 0 Perform 1 Guile 3
Smithing 2 Enchanting 0 Cooking 1
Drops Weapon (when available)
2x Bokoblin Guts (Rank 1 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.