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Stagnox

The Stagnox is a fearsome forest beast, reigning over a lost temple or hidden glade, clad in a kind of cobbled-together Ancient armor. It has little patience for interlopers, and will almost always attack on sight.

While on the ground, the Stagnox likes to try and charge foes with its horn, or to simply attack normally. While in the sky, it likes to Summon Blastworms on the foes below it, and then to try and charge in.

Stagnox
Rank 2 Natural Rallier BOSS
HP: 120 MP: 0 SP: 100
Defense: 10 (Heavy) Concentration: 15
Initiative: +4 Evasion: 10
Size: Huge Vitality: 14
Movement: 6 (Walking), 3 (Flying)
Strike Damage: 12
To-Hit Check: +8 Range: Melee
Summon Blastworm Damage: -
4 Stamina Range: Projectile 8
You create a Blastworm in the targeted square. If a creature is in the targeted square, the Blastworm appears in a random square adjacent to the target. Blastworms created this way do not provide any drops when defeated.
Dash Attack Damage: 12
8 Stamina Range: See Effect
During this attack, you may use your remaining Movement as normal. You may move through foes, hitting them with a Strike Basic Attack as you do so. You may only attack a given target once during this attack.
Ordon Rush Damage: 9
8 Stamina Range: Melee
Roll To-Hit target’s Vitality; on success, you begin pushing them. You may continue to move, but it must be in a straight line. Your target is pushed in front of you for the duration of this further movement.
Default Weapon: Stagnox Horn
(Rank 2 Ancient Spear)
Accuracy: 4 Attack: 8 Durability: 10
Poisonous Mist Posterior (Passive)
The rear of the Stagnox emits a powerful poisonous mist. While active, the Stagnox’s rear is immune to all damage. The poisonous mist can be dispelled for one full round by using Korok Leaf’s Wind, Bombs, or other shockwave or wind-based attacks.
Poisonous Step (Passive)
This creature affects terrain it walks over with Poisonous Mire. Poisonous Mire deals 2 damage when stepped into or when one starts one’s turn in it, and makes one Sick if one spends a whole turn in it. This terrain lasts until the beginning of this creature’s next turn. This creature is immune to the terrain type it creates.
Soft Tail (Weak Point)
The tip of this creature’s tail is its Weak Point. This Weak Point can only be struck from behind the Stagnox, and only if it is not currently shrouded in poison. This Weak Point is Hard to Hit. Once struck, the Weak Point retracts into the Stagnox for one full round, and the Stagnox is Knocked Prone. After this time, the Soft Tail reappears, the Stagnox’s poison mist reappears (if it was dispelled), and the Stagnox recovers from all status ailments.
Limited Intelligence
Immunity: Disarm
Combat 4 Willpower 1 Accuracy 4
Hearts 3 Magic 0 Stamina 5
Athletics 5 Arcana 1 Nature 3
Civilization 0 Perception 3 Agility 4
Fortitude 4 Influence 1 Command 0
Intimidate 2 Discipline 5 Insight 2
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops Weapon (when available)
6x Stagnox Scales (Rank 2 Monster Part)
5x Gear (Rank 2 Ancient Material)
Small Fairies, equal to size of party

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.