Stalfos
Stalfos have limited options, as they have none of the equipment they had in life. They’re good at playing keep-away, jumping away from any Heroes who would attempt to engage them in melee, and striking with their boomerang bones from afar.
Stalfos | |||||
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Rank 1 Arcane Hunter | |||||
HP: 16 | MP: 0 | SP: 24 | |||
Defense: 2 (Civilian) | Concentration: 12 | ||||
Initiative: +3 | Evasion: 13 | ||||
Size: Medium | Vitality: 12 | ||||
Movement: 4 (Walking) | |||||
Throw 1H Weapon | Damage: 9 | ||||
To-Hit Check: +8 | Range: Projectile 6 | ||||
Lizalfos Leap | Damage: - | ||||
8 Stamina | Range: - | ||||
Use Requirement: A foe moves into a square adjacent to you | |||||
You immediately move 3 squares away from them, in any direction. This does not consume your Movement. | |||||
Default Weapon: Bonemrang | |||||
(Rank 1 Natural Boomerang) | |||||
Accuracy: 4 | Attack: 5 | Durability: 5 | |||
Undying (Passive) | |||||
When this creature is brought to 0 Hit Points, they become Helpless instead of dying. At the end of its next turn, this creature begins to rumble. At the end of the turn after that, it revives, stands up, and restores 25% of its Hit Points. This creature can be slain if directly attacked while Helpless. | |||||
Limited Intelligence, Darkvision, Undead | |||||
Resistance: Sharp damage (Rank 5) | |||||
Vulnerability: Light | |||||
Combat | 4 | Willpower | 1 | Accuracy | 4 |
Hearts | 4 | Magic | 0 | Stamina | 6 |
Athletics | 4 | Arcana | 1 | Nature | 0 |
Civilization | 0 | Perception | 2 | Agility | 3 |
Fortitude | 2 | Influence | 0 | Command | 0 |
Intimidate | 2 | Discipline | 2 | Insight | 0 |
Mechanics | 0 | Perform | 0 | Guile | 1 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | 3x Simple Stalbone (Rank 1 Monster Part) |