Link Search Menu Expand Document

Stalfos

Stalfos have limited options, as they have none of the equipment they had in life. They’re good at playing keep-away, jumping away from any Heroes who would attempt to engage them in melee, and striking with their boomerang bones from afar.

Stalfos
Rank 1 Arcane Hunter
HP: 16 MP: 0 SP: 24
Defense: 2 (Civilian) Concentration: 12
Initiative: +3 Evasion: 13
Size: Medium Vitality: 12
Movement: 4 (Walking)
Throw 1H Weapon Damage: 9
To-Hit Check: +8 Range: Projectile 6
Lizalfos Leap Damage: -
8 Stamina Range: -
Use Requirement: A foe moves into a square adjacent to you
You immediately move 3 squares away from them, in any direction. This does not consume your Movement.
Default Weapon: Bonemrang
(Rank 1 Natural Boomerang)
Accuracy: 4 Attack: 5 Durability: 5
Undying (Passive)
When this creature is brought to 0 Hit Points, they become Helpless instead of dying. At the end of its next turn, this creature begins to rumble. At the end of the turn after that, it revives, stands up, and restores 25% of its Hit Points. This creature can be slain if directly attacked while Helpless.
Limited Intelligence, Darkvision, Undead
Resistance: Sharp damage (Rank 5)
Vulnerability: Light
Combat 4 Willpower 1 Accuracy 4
Hearts 4 Magic 0 Stamina 6
Athletics 4 Arcana 1 Nature 0
Civilization 0 Perception 2 Agility 3
Fortitude 2 Influence 0 Command 0
Intimidate 2 Discipline 2 Insight 0
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Simple Stalbone (Rank 1 Monster Part)

Back to top

This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.