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Moblin Secret-Keeper

Moblin Secret-Keepers serve as shamans and leaders, interpreting the word of whatever evil master a Moblin clan might serve. With their awful, powerful words, they can dishearten foes and imbue their allies with additional strength.

Moblin Secret-Keeper
Rank 2 Natural Rallier
HP: 20 MP: 20 SP: 20
Defense: 8 (Medium) Concentration: 12
Initiative: +3 Evasion: 11
Size: Large Vitality: 15
Movement: 6 (Walking), 3 (Swimming)
Magic Salvo Damage: 13
To-Hit Check: +5 Range: Projectile 8
Disheartening Word Damage: -
4 Magic Range: 1 target in 8 squares
Roll To-Hit Target’s Concentration; on success, target is Cursed and Distracted by you until the end of their next turn.
Inspire Strength Damage: -
6 Magic (Bind) Range: 1 target in 8 squares
While this spell is active, grant the target Mighty (Rank 2). (Mighty increases the target’s Combat and Willpower by 1 for each Rank.)
Default Weapon: Big Moblin Staff
(Rank 2 Wooden Staff)
Accuracy: 2 Attack: 10 Durability: 10
Big Dumb Brute (Passive)
This creature has a +2 to Vitality, and a -2 to Concentration.
Limited Intelligence
Combat 4 Willpower 3 Accuracy 4
Hearts 5 Magic 5 Stamina 5
Athletics 3 Arcana 2 Nature 3
Civilization 4 Perception 4 Agility 3
Fortitude 3 Influence 4 Command 2
Intimidate 4 Discipline 4 Insight 5
Mechanics 2 Perform 2 Guile 3
Smithing 4 Enchanting 1 Cooking 3
Drops Weapons & Equipment (when available)
2x Moblin Horn (Rank 2 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.