Moblin Secret-Keeper
Moblin Secret-Keepers serve as shamans and leaders, interpreting the word of whatever evil master a Moblin clan might serve. With their awful, powerful words, they can dishearten foes and imbue their allies with additional strength.
Moblin Secret-Keeper | |||||
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Rank 2 Natural Rallier | |||||
HP: 20 | MP: 20 | SP: 20 | |||
Defense: 8 (Medium) | Concentration: 12 | ||||
Initiative: +3 | Evasion: 11 | ||||
Size: Large | Vitality: 15 | ||||
Movement: 6 (Walking), 3 (Swimming) | |||||
Magic Salvo | Damage: 13 | ||||
To-Hit Check: +5 | Range: Projectile 8 | ||||
Disheartening Word | Damage: - | ||||
4 Magic | Range: 1 target in 8 squares | ||||
Roll To-Hit Target’s Concentration; on success, target is Cursed and Distracted by you until the end of their next turn. | |||||
Inspire Strength | Damage: - | ||||
6 Magic (Bind) | Range: 1 target in 8 squares | ||||
While this spell is active, grant the target Mighty (Rank 2). (Mighty increases the target’s Combat and Willpower by 1 for each Rank.) | |||||
Default Weapon: Big Moblin Staff | |||||
(Rank 2 Wooden Staff) | |||||
Accuracy: 2 | Attack: 10 | Durability: 10 | |||
Big Dumb Brute (Passive) | |||||
This creature has a +2 to Vitality, and a -2 to Concentration. | |||||
Limited Intelligence | |||||
Combat | 4 | Willpower | 3 | Accuracy | 4 |
Hearts | 5 | Magic | 5 | Stamina | 5 |
Athletics | 3 | Arcana | 2 | Nature | 3 |
Civilization | 4 | Perception | 4 | Agility | 3 |
Fortitude | 3 | Influence | 4 | Command | 2 |
Intimidate | 4 | Discipline | 4 | Insight | 5 |
Mechanics | 2 | Perform | 2 | Guile | 3 |
Smithing | 4 | Enchanting | 1 | Cooking | 3 |
Drops | Weapons & Equipment (when available) | ||||
2x Moblin Horn (Rank 2 Monster Part) |