Wolfos
Wolfos are bipedal, anthropomorphic wolf-men, much like legendary werewolves – except that they don’t turn into people when the sun comes up. They prefer to fight in small groups, surrounding and circling foesbefore lunging in for the kill.
Wolfos are dangerous predators, hunting in packs at night or under cover of inclement weather. Though ruthless when on the hunt, they can often be timid when caught at a disadvantage, unafraid to turn tail and flee if they think it means living another day.
Wolfos Lore
Journeyman (DC 10)
Wolfos are powerful pack predators, known to encircle their prey before destroying them with their sharp claws. If you hear howls echoing through the forest, put a wall or stout tree at your back, and prepare for a rough battle.
Adept (DC 13)
A Wolfos’ tail is incredibly sensitive. There are stories of a brave warrior who caught a savage Wolfos by its tail, and had total control over it – until he let go, and the Wolfos turned and ate him.
Expert (DC 16)
Wolfos are wild, but that doesn’t mean they can’t be trained. The wily bandit Sakon once trained a Wolfos to be his loyal pet, leaving it in his hideout as a guard-dog while he went out to steal treasure.
Wolfos | |||||
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Rank 2 Natural Warrior | |||||
HP: 20 | MP: 0 | SP: 24 | |||
Defense: 8 (Medium) | Concentration: 15 | ||||
Initiative: +6 | Evasion: 14 | ||||
Size: Medium | Vitality: 15 | ||||
Movement: 6 (Walking), 3 (Swimming) | |||||
Strike | Damage: 18 | ||||
To-Hit Check: +5 | Range: Melee | ||||
Slap Down | Damage: 18 | ||||
4 Stamina | Range: Melee | ||||
Roll To-Hit target’s Vitality; on success, the target is Knocked Prone. | |||||
Jump Attack | Damage: 23 | ||||
6 Stamina | Range: Jump 4, Melee | ||||
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed. | |||||
Default Weapon: Wolfos Claw | |||||
(Rank 2 Natural Hand Axe, Talking Animal style) | |||||
Accuracy: 2 | Attack: 12 | Durability: 8 | |||
Light Step (Passive) | |||||
This creature treats Difficult Terrain as normal terrain. | |||||
Pack Hunter (Passive) | |||||
This creature gains a +1 on all To-Hit checks against foes, per ally adjacent to that foe. | |||||
Limited Intelligence, Darkvision, Scent Sense | |||||
Vulnerability: Fire | |||||
Combat | 6 | Willpower | 3 | Accuracy | 3 |
Hearts | 5 | Magic | 0 | Stamina | 6 |
Athletics | 5 | Arcana | 1 | Nature | 5 |
Civilization | 2 | Perception | 6 | Agility | 6 |
Fortitude | 5 | Influence | 2 | Command | 3 |
Intimidate | 4 | Discipline | 5 | Insight | 3 |
Mechanics | 0 | Perform | 2 | Guile | 2 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | 3x White Wolfos Hide (Rank 2 Monster Part) |