Link Search Menu Expand Document

Spiked Beetle

Spiked Beetles have a durable spiked shell, but their top-heaviness is their weakness: if flipped over, they become helpless and vulnerable. They love to charge headlong at the first foe they see, which can easily lead to them getting tricked or trapped.

Spiked Beetle
Rank 1 Natural Warrior
HP: 12 MP: 0 SP: 16
Defense: 12 (Extreme) Concentration: 12
Initiative: +3 Evasion: 7
Size: Medium Vitality: 12
Movement: 4 (Walking)
Strike Damage: 8
To-Hit Check: +6 Range: Melee
Dash Attack Damage: 8
8 Stamina Range: See Effect
During this attack, you may use your remaining Movement as normal. You may move through foes, hitting them with a Strike Basic Attack as you do so. You may only attack a given target once during this attack.
Spin Attack Damage: 8
8 Stamina Range: Burst 1
-
Default Weapon: Spiked Shell
(Rank 1 Natural Shield)
Accuracy: 3 Attack: 4 Durability: 6
Soft-Bellied (Passive)
Attacks against this creature from below, or while it is Prone, ignore half of this creature’s Defense.
Limited Intelligence
Combat 4 Willpower 0 Accuracy 3
Hearts 3 Magic 0 Stamina 4
Athletics 3 Arcana 0 Nature 2
Civilization 1 Perception 2 Agility 3
Fortitude 2 Influence 1 Command 1
Intimidate 3 Discipline 2 Insight 1
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops 2x Beetle Spike (Rank 1 Monster Part)
1x Spike Chitin (Rank 1 Critter, Fortified)

Back to top

This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.