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Brigand Hedge-Wizard

Brigand Hedge-Wizards aren’t all that capable as mages, but they can still cause Heroes plenty of annoyance. They like to light groups of Heroes on fire, block them off with quicksand, or – if forced to fight them fairly – hit them with a Keeta’s Touch, harming them and blunting their weapons.

Brigand Hedge-Wizard
Rank 1 Civilized Blaster
HP: 12 MP: 16 SP: 4
Defense: 4 (Light) Concentration: 14
Initiative: +4 Evasion: 14
Size: Medium Vitality: 11
Movement: 6 (Walking), 3 (Swimming)
Magic Salvo Damage: 11
To-Hit Check: +5 Range: Projectile 8
Firestarter Damage: -
4 Magic Range: Cone 3
Roll To-Hit target’s Concentration; on success, the target is lit On Fire. Any flammable terrain in the attack’s range is turned to Brushfire terrain.
Keeta’s Touch Damage: 11, Earth
4 Magic Range: Melee
Roll To-Hit target’s Vitality; on success, one of the target’s currently-equipped weapons is Rusted.
Yarna’s Vortex Damage: -
8 Magic (Bind) Range: Blast 3
The affected area becomes Quicksand.
Default Weapon: Whittled Staff
(Rank 1 Wooden Staff)
Accuracy: 2 Attack: 7 Durability: 7
Gang Up (Passive)
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance).
Rational Intelligence
Immunity: Based on Race
Combat 2 Willpower 3 Accuracy 3
Hearts 3 Magic 4 Stamina 1
Athletics 2 Arcana 3 Nature 3
Civilization 3 Perception 2 Agility 4
Fortitude 1 Influence 1 Command 0
Intimidate 4 Discipline 4 Insight 2
Mechanics 2 Perform 2 Guile 4
Smithing 2 Enchanting 2 Cooking 0
Drops Weapons (when available)
40x Rupees (or equivalent loot)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.