Guardian Skywatcher
Guardian Skywatchers use a trio of propellers to stay aloft, hovering in hallways and above ravines. When they spot an interloper, they float over them and shine a spotlight – encouraging allies to take ‘em out.
Guardian Skywatcher | |||||
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Rank 3 Mechanical Hunter | |||||
HP: 24 | MP: 32 | SP: 12 | |||
Defense: 13 (Heavy) | Concentration: 16 | ||||
Initiative: +8 | Evasion: 14 | ||||
Size: Medium | Vitality: 15 | ||||
Movement: 8 (Flying) | |||||
Magic Salvo | Damage: 19, Light | ||||
To-Hit Check: +11 | Range: Projectile 6 | ||||
Charge Shot | Damage: 29, Light | ||||
8 Magic | Range: Projectile 10 | ||||
Roll To-Hit Target’s Concentration; on success, the target is knocked Prone. | |||||
Illuminate | Damage: - | ||||
8 Magic (Bind) | Range: 1 Target directly below you | ||||
You shine a bright red spotlight on the target. While the spotlight is on them, the target is Distracting to you and all of your allies, is no longer Invisible, and cannot be Hard to Hit due to cover. You follow the targeted foe automatically, moving up to your Movement per turn in order to keep up. If a foe moves faster than that on its turn, your Illumination of it ends, returning the Bound Magic. | |||||
Default Weapon: Guardian Laser Mk. III | |||||
(Rank 3 Natural Rod, Guardian style) | |||||
Accuracy: 6 | Attack: 13 | Durability: 14 | |||
Instinctive Intelligence | |||||
Immunity: Flirt, Disarm | |||||
Vulnerability: Ancient weapons | |||||
Combat | 4 | Willpower | 6 | Accuracy | 5 |
Hearts | 6 | Magic | 8 | Stamina | 3 |
Athletics | 5 | Arcana | 1 | Nature | 0 |
Civilization | 2 | Perception | 7 | Agility | 8 |
Fortitude | 5 | Influence | 0 | Command | 0 |
Intimidate | 4 | Discipline | 6 | Insight | 0 |
Mechanics | 0 | Perform | 0 | Guile | 0 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | 3x Shaft (Rank 3 Ancient Material) |