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Guardian Skywatcher

Guardian Skywatchers use a trio of propellers to stay aloft, hovering in hallways and above ravines. When they spot an interloper, they float over them and shine a spotlight – encouraging allies to take ‘em out.

Guardian Skywatcher
Rank 3 Mechanical Hunter
HP: 24 MP: 32 SP: 12
Defense: 13 (Heavy) Concentration: 16
Initiative: +8 Evasion: 14
Size: Medium Vitality: 15
Movement: 8 (Flying)
Magic Salvo Damage: 19, Light
To-Hit Check: +11 Range: Projectile 6
Charge Shot Damage: 29, Light
8 Magic Range: Projectile 10
Roll To-Hit Target’s Concentration; on success, the target is knocked Prone.
Illuminate Damage: -
8 Magic (Bind) Range: 1 Target directly below you
You shine a bright red spotlight on the target. While the spotlight is on them, the target is Distracting to you and all of your allies, is no longer Invisible, and cannot be Hard to Hit due to cover. You follow the targeted foe automatically, moving up to your Movement per turn in order to keep up. If a foe moves faster than that on its turn, your Illumination of it ends, returning the Bound Magic.
Default Weapon: Guardian Laser Mk. III
(Rank 3 Natural Rod, Guardian style)
Accuracy: 6 Attack: 13 Durability: 14
Instinctive Intelligence
Immunity: Flirt, Disarm
Vulnerability: Ancient weapons
Combat 4 Willpower 6 Accuracy 5
Hearts 6 Magic 8 Stamina 3
Athletics 5 Arcana 1 Nature 0
Civilization 2 Perception 7 Agility 8
Fortitude 5 Influence 0 Command 0
Intimidate 4 Discipline 6 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Shaft (Rank 3 Ancient Material)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.