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Cantastor

Cantastor are puppets that were once used for story-telling, clad in a scholar’s robes. Now, they use their half-remembered stories to improve their allies’ morale – and to sicken foes with tales of gruesome horror.

Cantastor
Rank 2 Mechanical Rallier
HP: 16 MP: 24 SP: 8
Defense: 6 (Light) Concentration: 15
Initiative: +3 Evasion: 14
Size: Small Vitality: 13
Movement: 5 (Walking)
Magic Salvo Damage: 13
To-Hit Check: +7 Range: Projectile 8
Inspire Toughness Damage: -
6 Magic (Bind) Range: 1 target in 8 squares
While this spell is active, grant the target Tough (Rank 2). (Tough increases the target’s Defense by 1 for each Rank.)
Inspire Strength Damage: -
6 Magic (Bind) Range: 1 target in 8 squares
While this spell is active, grant the target Mighty (Rank 2). (Mighty increases the target’s Combat and Willpower by 1 for each Rank.)
Sickening Tale Damage: -
4 Magic Range: 1 target in 8 squares
Roll To-Hit Target’s Concentration. On success, target is Sickened.
Default Weapon: Cantastor Staff
(Rank 2 Wooden Staff)
Accuracy: 2 Attack: 10 Durability: 10
Malefic Morass (Passive)
This creature gains a +1 Evasion per adjacent ally.
Puppet Strings (Passive)
This creature is animated by strings, like a puppet. The strings are Hard to Hit. If this creature’s strings are damaged, the creature is not damaged, but its strings are cut – roll a d6 to randomly determine what status ailment is inflicted upon it until its next Rest. This creature’s strings may be cut multiple times, each time inflicting a different status (rerolling duplicates). If this creature’s strings are cut (Fortitude) times in total, it falls Helpless.
Instinctive Intelligence
Immunity: Sick
Vulnerability: Water
Combat 3 Willpower 3 Accuracy 5
Hearts 4 Magic 6 Stamina 2
Athletics 3 Arcana 3 Nature 2
Civilization 5 Perception 4 Agility 4
Fortitude 3 Influence 5 Command 5
Intimidate 3 Discipline 5 Insight 5
Mechanics 4 Perform 6 Guile 5
Smithing 0 Enchanting 0 Cooking 0
Drops Weapons (when available)
2x Pappetto Wood (Rank 2 Wood)

Puppet Strings Passive table

Roll Status
1 Blinded
2 Cursed
3 Halted
4 Knocked Prone
5 Off-Balance
6 Slowed

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