Cantastor are puppets that were once used for story-telling, clad in a scholar’s robes. Now, they use their half-remembered stories to improve their allies’ morale – and to sicken foes with tales of gruesome horror.
Cantastor
Rank 2 Mechanical Rallier
HP: 16
MP: 24
SP: 8
Defense: 6 (Light)
Concentration: 15
Initiative: +3
Evasion: 14
Size: Small
Vitality: 13
Movement: 5 (Walking)
Magic Salvo
Damage: 13
To-Hit Check: +7
Range: Projectile 8
Inspire Toughness
Damage: -
6 Magic (Bind)
Range: 1 target in 8 squares
While this spell is active, grant the target Tough (Rank 2). (Tough increases the target’s Defense by 1 for each Rank.)
Inspire Strength
Damage: -
6 Magic (Bind)
Range: 1 target in 8 squares
While this spell is active, grant the target Mighty (Rank 2). (Mighty increases the target’s Combat and Willpower by 1 for each Rank.)
Sickening Tale
Damage: -
4 Magic
Range: 1 target in 8 squares
Roll To-Hit Target’s Concentration. On success, target is Sickened.
Default Weapon: Cantastor Staff
(Rank 2 Wooden Staff)
Accuracy: 2
Attack: 10
Durability: 10
Malefic Morass (Passive)
This creature gains a +1 Evasion per adjacent ally.
Puppet Strings (Passive)
This creature is animated by strings, like a puppet. The strings are Hard to Hit. If this creature’s strings are damaged, the creature is not damaged, but its strings are cut – roll a d6 to randomly determine what status ailment is inflicted upon it until its next Rest. This creature’s strings may be cut multiple times, each time inflicting a different status (rerolling duplicates). If this creature’s strings are cut (Fortitude) times in total, it falls Helpless.