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Tektites

Tektites behave simply: they leap to and fro, seemingly at random, before using a Jump Attack against their prey. Often found in mountainous regions, Tektites are known to be a leading cause of ‘death from above’ – second, perhaps, only to falling boulders.

Tektite
Rank 1 Natural Warrior
HP: 12 MP: 0 SP: 20
Defense: 4 (Light) Concentration: 12
Initiative: +5 Evasion: 15
Size: Medium Vitality: 13
Movement: 8 (Walking)
Strike Damage: 7
To-Hit Check: +7 Range: Melee
Jump Attack Damage: 12
6 Stamina Range: Jump 4, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
Lizalfos Leap Damage: -
(Reaction)
8 Stamina Range: Self
Use Requirement: A foe moves into a square adjacent to you
You immediately move 3 squares away from them, in a non-vertical direction of your choice. This does not consume your Movement.
Default Weapon: Tektite Leg
(Rank 1 Natural Hammer)
Accuracy: 3 Attack: 4 Durability: 8
High-Tension Tendons (Passive)
This creature is not Slowed by land-based Difficult Terrain. It can also stand and walk on the surface of a body of water, though it is still affected by water-based terrain (such as currents or foam).
Instinctive Intelligence
Vulnerability: Piercing damage
Combat 3 Willpower 0 Accuracy 4
Hearts 3 Magic 0 Stamina 5
Athletics 5 Arcana 0 Nature 3
Civilization 0 Perception 4 Agility 5
Fortitude 3 Influence 1 Command 0
Intimidate 3 Discipline 2 Insight 1
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Tektite Carapace (Rank 1 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.