Tektites
Tektites behave simply: they leap to and fro, seemingly at random, before using a Jump Attack against their prey. Often found in mountainous regions, Tektites are known to be a leading cause of ‘death from above’ – second, perhaps, only to falling boulders.
Tektite | |||||
---|---|---|---|---|---|
Rank 1 Natural Warrior | |||||
HP: 12 | MP: 0 | SP: 20 | |||
Defense: 4 (Light) | Concentration: 12 | ||||
Initiative: +5 | Evasion: 15 | ||||
Size: Medium | Vitality: 13 | ||||
Movement: 8 (Walking) | |||||
Strike | Damage: 7 | ||||
To-Hit Check: +7 | Range: Melee | ||||
Jump Attack | Damage: 12 | ||||
6 Stamina | Range: Jump 4, Melee | ||||
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed. | |||||
Lizalfos Leap | Damage: - | ||||
(Reaction) | |||||
8 Stamina | Range: Self | ||||
Use Requirement: A foe moves into a square adjacent to you | |||||
You immediately move 3 squares away from them, in a non-vertical direction of your choice. This does not consume your Movement. | |||||
Default Weapon: Tektite Leg | |||||
(Rank 1 Natural Hammer) | |||||
Accuracy: 3 | Attack: 4 | Durability: 8 | |||
High-Tension Tendons (Passive) | |||||
This creature is not Slowed by land-based Difficult Terrain. It can also stand and walk on the surface of a body of water, though it is still affected by water-based terrain (such as currents or foam). | |||||
Instinctive Intelligence | |||||
Vulnerability: Piercing damage | |||||
Combat | 3 | Willpower | 0 | Accuracy | 4 |
Hearts | 3 | Magic | 0 | Stamina | 5 |
Athletics | 5 | Arcana | 0 | Nature | 3 |
Civilization | 0 | Perception | 4 | Agility | 5 |
Fortitude | 3 | Influence | 1 | Command | 0 |
Intimidate | 3 | Discipline | 2 | Insight | 1 |
Mechanics | 0 | Perform | 0 | Guile | 0 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | 3x Tektite Carapace (Rank 1 Monster Part) |