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Cheep Cheep, Common

Cheep Cheep like to lurk near the surface of the water, and hit foes with a spurt of water.

Sometimes, Cheep Cheep will instead leap from the water and try to Strike foes. This can be quite surprising – but unfortunately for the fish, it’s much harder for them to get back to the water than to get out of it.

Cheep Cheep, Common
Rank 1 Natural Hunter
HP: 12 MP: 0 SP: 12
Defense: 2 (Civilian) Concentration: 11
Initiative: +4 Evasion: 14
Size: Small Vitality: 13
Movement: 6 (Swimming), 1 (Walking)
Spurt Water Damage: 7, Water
To-Hit Check: +8 Range: Projectile 6
Arc Shot Damage: 7, Water
4 Stamina Range: Projectile 12-16
You may ignore allies, enemies, and any obstacles that do not reach higher than 6 squares above you, for determining line of sight for this attack.
Jump Attack Damage: 10
6 Stamina Range: Jump 5, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
Default Weapon: Cheep Water Spurt
(Rank 1 Natural Rod, Water)
Accuracy: 4 Attack: 5 Durability: 6
Flying Fish (Passive)
This creature’s Walking speed is reduced to 1. While on the surface of the water, this creature can jump as if its Athletics were 5 points higher. (Horiz. 5; Vert 4).
Limited Intelligence
Combat 2 Willpower 2 Accuracy 4
Hearts 3 Magic 0 Stamina 3
Athletics 3 Arcana 1 Nature 2
Civilization 0 Perception 1 Agility 4
Fortitude 3 Influence 1 Command 0
Intimidate 1 Discipline 1 Insight 1
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops 5x Cheep Cheep Meat (Rank 1 Food Ingredient)
2x Cheep Cheep Fin (Rank 1 Critter, Spongy)

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