Tinsuit
Tinsuits are sniper Armos, armed with a crossbow, installed in advantageous locations, designed to rain arrows on foes.
| Tinsuit | |||||
|---|---|---|---|---|---|
| Rank 1 Mechanical Hunter | |||||
| HP: 12 | MP: 0 | SP: 16 | |||
| Defense: 8 (Heavy) | Concentration: 15 | ||||
| Initiative: +2 | Evasion: 8 | ||||
| Size: Medium | Vitality: 15 | ||||
| Movement: 3-8 (Walking) (See Below) | |||||
| Shoot Arrow | Damage: 9, Earth | ||||
| To-Hit Check: +8 | Range: Projectile 6 | ||||
| Pinning Shot | Damage: 9 | ||||
| 4 Stamina | Range: Projectile 8 | ||||
| Roll To-Hit target’s Concentration; on success, the target is Halted until the end of their next turn. | |||||
| Default Weapon: Stone Crossbow | |||||
| (Rank 1 Metal Crossbow, Earth damage) | |||||
| Ammunition: 5x Arrows | |||||
| Accuracy: 4 | Attack: 6 | Durability: 6 | |||
| Invincible Until Instigated (Passive) | |||||
| This creature is immobile, unable to act, and invulnerable to all harm, until it awakens or otherwise enter combat. | |||||
| Random Rapidity (Passive) | |||||
| When initally awoken, roll (1d6 + 2). This becomes this creature’s Movement until it returns to an inactive state. | |||||
| Limited Intelligence | |||||
| Immunity: Shock | |||||
| Vulnerability: Ice | |||||
| Combat | 3 | Willpower | 0 | Accuracy | 4 |
| Hearts | 3 | Magic | 0 | Stamina | 4 |
| Athletics | 3 | Arcana | 0 | Nature | 0 |
| Civilization | 4 | Perception | 3 | Agility | 2 |
| Fortitude | 5 | Influence | 0 | Command | 0 |
| Intimidate | 2 | Discipline | 5 | Insight | 0 |
| Mechanics | 0 | Perform | 0 | Guile | 0 |
| Smithing | 0 | Enchanting | 0 | Cooking | 0 |
| Drops | Weapons (when available) & Remaining Ammo | ||||
| 2x Tykogi Iron or Clay (Rank 1 Metal or Stone) | |||||