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Derelict Guardian

Guardian Stalkers that once strode the land, sundered and broken in the coming of the Calamity 100 years ago. Derelict Guardians can no longer move around, and the years have wreaked a heavy toll, weakening its armor and laser-eye. Even so, they remain dangerous obstacles, often waiting amidst the husks of totally-broken Guardians.

Derelict Guardian
Rank 1 Mechanical Blaster Heavy
HP: 40 MP: 18 SP: 18
Defense: 6 (Medium) Concentration: 12
Initiative: +2 Evasion: 10
Size: Large Vitality: 14
Movement: None
Magic Salvo Damage: 10, Light
To-Hit Check: +9 Range: Projectile 6
Charge Shot Damage: 15, Light
8 Magic Range: Projectile 10
Roll To-Hit Target’s Concentration; on success, the target is knocked Prone.
Lock On Damage: -
4 Stamina (Bind) Range: 1 target in 8 squares
You lock on to the target. Your next attack against them has a +4 on all To-Hit checks, and Burns the Bound Stamina. If they leave your line of sight, this effect ends, returning the Bound Stamina.
Default Weapon: Guardian Laser Mk. I
(Rank 1 Natural Rod, Guardian style)
Accuracy: 6 Attack: 7 Durability: 8
Guardian’s Eye (Weak Point)
The creature’s eye is Extremely Hard to Hit. If struck, the creature is Blinded until the end of its next turn.
Instinctive Intelligence
Immunity: Flirt, Disarm, Push
Vulnerability: Ancient Weapons
Combat 1 Willpower 3 Accuracy 3
Hearts 5 Magic 3 Stamina 3
Athletics 1 Arcana 1 Nature 0
Civilization 1 Perception 4 Agility 2
Fortitude 4 Influence 0 Command 0
Intimidate 2 Discipline 2 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 4x Sprint (Rank 1 Ancient Material)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.