Derelict Guardian
Guardian Stalkers that once strode the land, sundered and broken in the coming of the Calamity 100 years ago. Derelict Guardians can no longer move around, and the years have wreaked a heavy toll, weakening its armor and laser-eye. Even so, they remain dangerous obstacles, often waiting amidst the husks of totally-broken Guardians.
Derelict Guardian | |||||
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Rank 1 Mechanical Blaster Heavy | |||||
HP: 40 | MP: 18 | SP: 18 | |||
Defense: 6 (Medium) | Concentration: 12 | ||||
Initiative: +2 | Evasion: 10 | ||||
Size: Large | Vitality: 14 | ||||
Movement: None | |||||
Magic Salvo | Damage: 10, Light | ||||
To-Hit Check: +9 | Range: Projectile 6 | ||||
Charge Shot | Damage: 15, Light | ||||
8 Magic | Range: Projectile 10 | ||||
Roll To-Hit Target’s Concentration; on success, the target is knocked Prone. | |||||
Lock On | Damage: - | ||||
4 Stamina (Bind) | Range: 1 target in 8 squares | ||||
You lock on to the target. Your next attack against them has a +4 on all To-Hit checks, and Burns the Bound Stamina. If they leave your line of sight, this effect ends, returning the Bound Stamina. | |||||
Default Weapon: Guardian Laser Mk. I | |||||
(Rank 1 Natural Rod, Guardian style) | |||||
Accuracy: 6 | Attack: 7 | Durability: 8 | |||
Guardian’s Eye (Weak Point) | |||||
The creature’s eye is Extremely Hard to Hit. If struck, the creature is Blinded until the end of its next turn. | |||||
Instinctive Intelligence | |||||
Immunity: Flirt, Disarm, Push | |||||
Vulnerability: Ancient Weapons | |||||
Combat | 1 | Willpower | 3 | Accuracy | 3 |
Hearts | 5 | Magic | 3 | Stamina | 3 |
Athletics | 1 | Arcana | 1 | Nature | 0 |
Civilization | 1 | Perception | 4 | Agility | 2 |
Fortitude | 4 | Influence | 0 | Command | 0 |
Intimidate | 2 | Discipline | 2 | Insight | 0 |
Mechanics | 0 | Perform | 0 | Guile | 0 |
Smithing | 0 | Enchanting | 0 | Cooking | 0 |
Drops | 4x Sprint (Rank 1 Ancient Material) |