Marionettes are wild, flailing wooden puppets. They move in a herky-jerky fashion, and then wail on foes, hoping to leave splinters. If there’s more than one foe in range when they attempt to Combo, they’ll split their attacks as evenly as possible.
Marionette
Rank 2 Mechanical Warrior
HP: 20
MP: 8
SP: 24
Defense: 8 (Medium)
Concentration: 15
Initiative: +3
Evasion: 11
Size: Medium
Vitality: 15
Movement: 5 (Walking)
Strike
Damage: 15
To-Hit Check: +8
Range: Melee
Combo
Damage: -
10 Stamina
Range: Melee
Make three separate Strike Basic Attacks with your weapon. These Strikes do not need to target the same enemy, but you cannot move between Strikes.
Push-Off Kick
Damage: -
(Minor Action)
3 Stamina
Range: Melee
Use Requirement: Your legs must be free, and you must be able to move.
You push the target away from you one square, and you push yourself away from the target one square. (This should leave two squares between the two of you.)
Spin Attack
Damage: 15
8 Stamina
Range: Burst 1
-
Default Weapon: Marionette’s Arm
(Rank 2 Wooden Club)
Accuracy: 4
Attack: 10
Durability: 7
Malefic Morass (Passive)
This creature gains a +1 Evasion per adjacent ally.
Puppet Strings (Passive)
This creature is animated by strings, like a puppet. The strings are Hard to Hit. If this creature’s strings are damaged, the creature is not damaged, but its strings are cut – roll a d6 to randomly determine what status ailment is inflicted upon it until its next Rest. This creature’s strings may be cut multiple times, each time inflicting a different status (rerolling duplicates). If this creature’s strings are cut (Fortitude) times in total, it falls Helpless.