Horse
Horses are rarely found in the wild, in small herds that rove over hill and dale. Skittish and swift, a Horse is more likely to flee a fight than to attack. If tamed – or if rented or bought from a Stable – a Horse can make a valuable Companion, enabling incredibly swift travel and mounted combat.
| Horse | |||||
|---|---|---|---|---|---|
| Rank 2 Natural Protector | |||||
| HP: 16 | MP: 0 | SP: 20 | |||
| Defense: 0 (Unarmored) | Concentration: 12 | ||||
| Initiative: +4 | Evasion: 14 | ||||
| Size: Large | Vitality: 14 | ||||
| Movement: 8 (Walking), 4 (Swimming) | |||||
| Strike | Damage: 12 | ||||
| To-Hit Check: +6 | Range: Melee | ||||
| Default Weapon: Horse Hoof | |||||
| (Rank 2 Natural Club) | |||||
| Accuracy: 4 | Attack: 10 | Durability: 7 | |||
| Limited Intelligence | |||||
| Combat | 2 | Willpower | 0 | Accuracy | 2 |
| Hearts | 4 | Magic | 0 | Stamina | 5 |
| Athletics | 6 | Arcana | 0 | Nature | 3 |
| Civilization | 2 | Perception | 3 | Agility | 4 |
| Fortitude | 4 | Influence | 2 | Command | 1 |
| Intimidate | 2 | Discipline | 2 | Insight | 4 |
| Mechanics | 0 | Perform | 0 | Guile | 1 |
| Smithing | 0 | Enchanting | 0 | Cooking | 0 |
| Drops | 3x Horsehide (Rank 2 Monster Parts) | ||||