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Armos Statue

Armos Statues are invulnerable to all damage when inactive, and only activate when touched or otherwise roused to action. Once active, they prove only slightly easier to kill, with thick stone and skilled shield-work enabling them to survive all but the most concentrated assaults. Beware – some Armos are slow, others deadly-quick!

Armos Statue
Rank 1 Mechanical Warrior
HP: 16 MP: 0 SP: 16
Defense: 8 (Heavy) Concentration: 14
Initiative: +1 Evasion: 7
Size: Medium Vitality: 14
Movement: 3-8 (Walking) (See Below)
Strike Damage: 10, Earth
To-Hit Check: +5 Range: Melee
Riposte Damage: -
(Free Action)
4 Stamina Range: -
Use Requirement: Defensive Weapon
When you successfully Deflect an attack with your shield, you may activate this Technique to make a follow-up Basic Attack with your other equipped Weapon.
Default Weapon: Stone Sword
(Rank 1 Metal Sword, Earth damage)
Accuracy: 3 Attack: 6 Durability: 6
Stone Shield
(Rank 1 Metal Shield, Earth damage)
Accuracy: 3 Attack: 4 Durability: 6
Invincible Until Instigated (Passive)
This creature is immobile, unable to act, and invulnerable to all harm, until it awakens or otherwise enter combat.
Random Rapidity (Passive)
When initally awoken, roll (1d6 + 2). This becomes this creature’s Movement until it returns to an inactive state.
Limited Intelligence
Immunity: Shock
Vulnerability: Ice
Combat 4 Willpower 0 Accuracy 2
Hearts 4 Magic 0 Stamina 4
Athletics 3 Arcana 0 Nature 0
Civilization 4 Perception 1 Agility 1
Fortitude 4 Influence 0 Command 0
Intimidate 2 Discipline 4 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops Weapons (when available) & Remaining Ammo
2x Tykogi Iron or Clay (Rank 1 Metal or Stone)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.