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Three-of-a-Kind

Three-of-a-Kind are strange things, like something out of a fever dream. They are walking cards, as big as a person, with rounded edges and malevolent eyes. Their suits change with every passing second. Unable to be slain by normal damage, they can only be defeated by making all of their suits match.

Three-of-a-Kind are both annoying, and rewarding. They shuffle towards any nearby foes and bop them with their Blackjack. Their Distracting nature may necessitate striking one simply to stop the incessant annoyance. However, Three-of-a-Kind are well worth dealing with, as they can provide a variety of treasure once defeated.

Three-of-a-Kind
Rank 2 Arcane Protector
HP: 12 MP: 12 SP: 12
Defense: 33 (Impervious) Concentration: 13
Initiative: +3 Evasion: 0
Size: Medium Vitality: 13
Movement: 8 (Walking)
Strike Damage: 13
To-Hit Check: +7 Range: Melee
Jump Attack Damage: 16
6 Stamina Range: Jump 3, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
Lizalfos Leap Damage: -
(Reaction)
8 Stamina Range: Self
Use Requirement: A foe moves into a square adjacent to you
You immediately move 3 squares away from them, in a non-vertical direction of your choice. This does not consume your Movement.
Magic Shuffle Damage: -
12 Magic Range: Burst 3
For each target in range (including the user), move the target (2d6 – 7) squares up, and (2d6 – 7) squares right, on the map. (If the number is negative, then move down or left, respectively.) If the position is inherently unsafe, such as a bottomless pit or inside a wall, instead place them on the nearest safe space.
Default Weapon: Blackjack
(Rank 2 Natural Club)
Accuracy: 4 Attack: 10 Durability: 7
Distracting Deck (Passive)
While active, this creature is Distracting to all foes within Burst 3 who can see the Three-of-a-Kind.
Shuffling Suit (Passive)
This creature changes between card suits with every initiative tick. (See Table below) When it takes damage, this creature’s suit freezes, and it loses its turn until all other Three-of-a-Kind in the area are also struck, freezing their suits. If all Three-of-a-Kind in an area land on the same suit, then all Three-of-a-Kind are immediately defeated; otherwise, all Three-of-a-Kind regain their turns, unharmed.
Instinctive Intelligence
Combat 3 Willpower 3 Accuracy 3
Hearts 3 Magic 3 Stamina 3
Athletics 3 Arcana 3 Nature 3
Civilization 3 Perception 3 Agility 3
Fortitude 3 Influence 3 Command 3
Intimidate 3 Discipline 3 Insight 3
Mechanics 3 Perform 3 Guile 3
Smithing 3 Enchanting 3 Cooking 3
Drops if destroyed on Clubs
15x Tippen Trefoil (Rank 2 Food Ingredient, Subtle)
if destroyed on Diamonds
120x Rupees
if destroyed on Hearts
1x “Hearts of the Cards” Potion (Elixir: Restores 4 Health)
if destroyed on Spades
Random Rank 2 Tool or Weapon

Shuffling Suit Passive table

Initiative Modulo 4 Suit
3 Clubs
2 Diamonds
1 Hearts
0 Spades

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.