Goriya
Highly intelligent, dungeon-dwelling wolf-men, Goriya are both clever and dangerous. They are renowned not only for their skill at throwing a Boomerang, but also for their ability to craft them. Goriya make their own Boomerangs, and it’s not uncommon for them to be tailored to the local environment, or even to the specific task at hand.
Goriya Lore
Journeyman (DC 10)
Goriya can be found in deserts, on wide open plains, and in rocky caves and mountainsides. Perhaps they range so far because they search for materials to craft Boomerangs with.
Adept (DC 13)
Goriya Boomerangs are highly prized for their keen edge and powerful heft. Brave merchants will sometimes seek out Goriya in solitude, seeking their renowned weapons in trade.
Expert (DC 16)
Every Goriya’s Boomerang is a little different. Not only are they enchanted and crafted for that Goriya’s environment, but they bear subtle markings and notches unique to that Goriya. To be given a Goriya’s own Boomerang freely is a sign of incredible respect, and a great honor.
Goriya | |||||
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Rank 2 Civilized Warrior Heavy | |||||
HP: 32 | MP: 0 | SP: 24 | |||
Defense: 8 (Medium) | Concentration: 13 | ||||
Initiative: +4 | Evasion: 12 | ||||
Size: Medium | Vitality: 14 | ||||
Movement: 5 (Walking) | |||||
Throw 1H Weapon | Damage: 16 | ||||
To-Hit Check: +9 | Range: Projectile 6 | ||||
Orbit Throw | Damage: 16 | ||||
8 Stamina | Range: Projectile 6 | ||||
This attack does not harm the target. However, it does create a Burst 1 around the target, striking all targets within that burst. | |||||
Pinning Shot | Damage: 16 | ||||
4 Stamina | Range: Projectile 6 | ||||
Roll To-Hit Target’s Concentration; on success, the target is Halted until the end of their next turn. | |||||
Wide Return | Damage: 16 | ||||
6 Stamina | Range: Projectile 6 | ||||
Make a follow-up attack against another foe within (Weapon’s Range) range of your original target. This follow-up attack deals (Weapon + Combat) damage, hits automatically, costs no Stamina, and must use the same weapon used in the original attack. This follow-up attack cannot have the same target as the original attack. | |||||
Default Weapon: Default Weapon | |||||
(Rank 2 Wooden Boomerang, Demon style) | |||||
Enchantment: Perfectly Balanced, Rank 2 (+1 Crit) | |||||
Accuracy: 4 | Attack: 10 | Durability: 10 | |||
Grumbling Stomach (Passive) | |||||
This creature is almost always hungry, and is easily distracted by food. It will prioritize trying to obtain food, including Dishes set down by Heroes, and has a -2 to resist social checks that offer food. | |||||
Yiga Yadome-Jutsu (Passive) | |||||
You may Parry in response to Projectile attacks. | |||||
Rational Intelligence | |||||
Combat | 6 | Willpower | 2 | Accuracy | 5 |
Hearts | 4 | Magic | 0 | Stamina | 4 |
Athletics | 4 | Arcana | 0 | Nature | 2 |
Civilization | 2 | Perception | 5 | Agility | 4 |
Fortitude | 4 | Influence | 2 | Command | 1 |
Intimidate | 4 | Discipline | 3 | Insight | 2 |
Mechanics | 0 | Perform | 1 | Guile | 4 |
Smithing | 6 | Enchanting | 4 | Cooking | 2 |
Drops | Weapons (when available) | ||||
2x Goriya Fur (Rank 2 Monster Part) | |||||
40x Rupees |