Stal
Stal are simply a swirl of animate skulls and a few miscellaneous bones, no longer joined into individual bodies. When awoken, they bounce after foes, nipping at their heels.
| Stal | |||||
|---|---|---|---|---|---|
| Rank 0 Arcane Protector Swarm | |||||
| HP: - | MP: 0 | SP: 12 | |||
| Defense: 0 (Unarmored) | Concentration: 11 | ||||
| Initiative: +2 | Evasion: 12 | ||||
| Size: Medium | Vitality: 12 | ||||
| Movement: 4 (Walking), 2 (Swimming) | |||||
| Strike | Damage: 6 | ||||
| To-Hit Check: +6 | Range: Melee | ||||
| Hamstring | Damage: 6 | ||||
| 6 Stamina | Range: Melee | ||||
| Roll To-Hit target’s Vitality; on success, the target is Slowed and Distracted by you until the end of their next turn. | |||||
| Default Weapon: Boney Bite | |||||
| (Rank 0 Natural Club) | |||||
| Accuracy: 4 | Attack: 4 | Durability: 1 | |||
| Distracting Threat (Passive) | |||||
| If this creature hits a foe with a Basic Attack, and that foe does not use a Reaction, then that foe is Distracted by this creature until the end of their next turn. | |||||
| Silent Stone (Passive) | |||||
| +5 to Agility for the purposes of Stealth checks while not moving. | |||||
| Limited Intelligence, Darkvision, Undead | |||||
| Vulnerability: Light | |||||
| Combat | 2 | Willpower | 0 | Accuracy | 2 |
| Hearts | - | Magic | 0 | Stamina | 3 |
| Athletics | 2 | Arcana | 0 | Nature | 0 |
| Civilization | 0 | Perception | 2 | Agility | 2 |
| Fortitude | 2 | Influence | 0 | Command | 0 |
| Intimidate | 1 | Discipline | 1 | Insight | 0 |
| Mechanics | 0 | Perform | 0 | Guile | 0 |
| Smithing | 0 | Enchanting | 0 | Cooking | 0 |
| Drops | (1/4th)x Stal Stub (Rank 0 Monster Part) | ||||