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Stal

Stal are simply a swirl of animate skulls and a few miscellaneous bones, no longer joined into individual bodies. When awoken, they bounce after foes, nipping at their heels.

Stal
Rank 0 Arcane Protector Swarm
HP: - MP: 0 SP: 12
Defense: 0 (Unarmored) Concentration: 11
Initiative: +2 Evasion: 12
Size: Medium Vitality: 12
Movement: 4 (Walking), 2 (Swimming)
Strike Damage: 6
To-Hit Check: +6 Range: Melee
Hamstring Damage: 6
6 Stamina Range: Melee
Roll To-Hit target’s Vitality; on success, the target is Slowed and Distracted by you until the end of their next turn.
Default Weapon: Boney Bite
(Rank 0 Natural Club)
Accuracy: 4 Attack: 4 Durability: 1
Distracting Threat (Passive)
If this creature hits a foe with a Basic Attack, and that foe does not use a Reaction, then that foe is Distracted by this creature until the end of their next turn.
Silent Stone (Passive)
+5 to Agility for the purposes of Stealth checks while not moving.
Limited Intelligence, Darkvision, Undead
Vulnerability: Light
Combat 2 Willpower 0 Accuracy 2
Hearts - Magic 0 Stamina 3
Athletics 2 Arcana 0 Nature 0
Civilization 0 Perception 2 Agility 2
Fortitude 2 Influence 0 Command 0
Intimidate 1 Discipline 1 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops (1/4th)x Stal Stub (Rank 0 Monster Part)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.