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Wizzrobe Warison

Wizzrobe Warisons heal and guide their allies with magic. They work well with less magical foes, using Elemental Blessing to boost their efficacy and keep them from being hurt by other Wizzrobes’ attacks.

Wizzrobe Warison
Rank 3 Arcane Rallier
HP: 28 MP: 32 SP: 8
Defense: 8 (Light) Concentration: 15
Initiative: +5 Evasion: 15
Size: Medium Vitality: 15
Movement: 6 (Walking), 3 (Swimming)
Magic Salvo Damage: 19
To-Hit Check: +8 Range: Projectile 6
Elemental Blessing Damage: -
6 Magic (Bind) Range: 1 target in 8 squares
Select one: • Target’s attacks now cause (Element) damage • Target has a Rank 4 Resistance to (Element) • Target has a Rank 4 Resistance to (Element’s Weather) This may be applied multiple times to a target, each time selecting a different effect. If the target creature is knocked out, the Bound magic is Burned.
Fairy’s Light Damage: -
2 Magic (Burn) Range: Self, or Melee
The target regains 4 Health.
Fairy’s Rejuvenation Damage: -
4 Magic (Burn) Range: 1 target in 8 squares
The target removes one Status Effect of their choice from themselves.
Mage’s Guidance Damage: -
8 Magic (Bind) Range: 1 target in 8 squares
You create a bright light underneath your target. While this light is under them, the target’s Concentration is reduced by 2, and they cannot be Hard to Hit due to cover.
Wizzrobe’s Wave Damage: 21
3 Magic Range: Projectile 8
-
Default Weapon: Wizzrobe’s Wand
(Rank 3 Metal Rod)
Accuracy: 4 Attack: 11 Durability: 12
Phasing Step (Passive)
If this creature does not use its Standard Action in a given turn, it is Hard to Hit, and can pass through thin amounts of matter (such as grates or doors) until it uses a Standard Action or Reaction.
Telekinetic Talent (Passive)
This creature may use Arcana in place of Athletics for the purposes of initiating Combat Maneuvers.
Rational Intelligence, Magic Sense
Immunity: (Element), (Element’s status), (Element’s weather)
Vulnerability: (Vulnerability Element)
Combat 4 Willpower 8 Accuracy 4
Hearts 7 Magic 8 Stamina 2
Athletics 3 Arcana 8 Nature 2
Civilization 5 Perception 5 Agility 5
Fortitude 5 Influence 5 Command 3
Intimidate 5 Discipline 5 Insight 5
Mechanics 2 Perform 4 Guile 4
Smithing 2 Enchanting 8 Cooking 2
Drops Weapon (when available)
3x Wizzrobe Mote (Rank 3 Monster Part)

Wizzrobe and Elements

Wizzrobes’ Vulnerabilities and abilities depend on the element they’ve taken on. Use this table to determine what effects a Wizzrobe of a given element might have.

Element Gemstone Status Vulnerability Weather
(None) Amber Prone (None) Clear
Dark Onyx Blinded Light Coldsnap
Earth Emerald Sand-Covered Ice Sandstorm
Fire Ruby On Fire Water Heatwave
Ice Sapphire Slowed Fire Coldsnap
Light Diamond Cursed Dark Heatwave
Shock Topaz Off-Balance Earth Rain
Water Opal Soaked Shock Rain

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.