Link Search Menu Expand Document

Blastworm

Blastworms are often summoned by Stagnox to harass the larger beetle’s opponents. They can also appear in places with lots of loose rocks or hidden crevices – where the potential to create a new passage with a well-placed Bomb is high.

Blastworm
Rank 1 Natural Blaster
HP: 8 MP: 0 SP: 4
Defense: 4 (Light) Concentration: 13
Initiative: +2 Evasion: 12
Size: Small Vitality: 11
Movement: 3 (Walking)
Strike Damage: 12
To-Hit Check: +6 Range: Melee
Prime to Blow Damage: -
(Reaction)
4 Stamina Range: Self
Use Requirement: You are struck by an attack
You curl into a ball, and turn into a freshly-lit Bomb. You no longer have any actions, and do not resist being picked up. If doused, you cease being a Bomb, and may take your next turn as normal.
Default Weapon: Blastworm Carapace
(Rank 1 Natural Shield)
Accuracy: 3 Attack: 4 Durability: 6
Limited Intelligence
Combat 1 Willpower 1 Accuracy 3
Hearts 2 Magic 0 Stamina 1
Athletics 1 Arcana 1 Nature 2
Civilization 0 Perception 2 Agility 2
Fortitude 1 Influence 1 Command 0
Intimidate 1 Discipline 3 Insight 3
Mechanics 0 Perform 0 Guile 1
Smithing 0 Enchanting 0 Cooking 0
Drops 2x Blastworm Bits (Rank 1 Monster Part)
1x Bomb

Back to top

This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.