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Stone Statue

Stone Statues feature at least one large eye, which turns to watch interlopers. When they get too close, they unleash a small, short-range fireball. However, if they can’t see any enemies, then they shut down and cease attacking.

Stone Statue
Rank 1 Mechanical Trap
HP: 20 MP: 0 SP: 0
Defense: 18 (Impervious) Concentration: 15
Initiative: +0 Evasion: 5
Size: Medium Vitality: 15
Movement: None
Magic Salvo Damage: 10, Fire
To-Hit Check: +9 Range: Projectile 6
Default Weapon: Magic Eye
(Rank 1 Metal Rod)
Accuracy: 4 Attack: 5 Durability: 6
Deftly Deflectable (Passive)
If a creature uses the Deflect Reaction against any attack, effect, or passive from this trap, or if they are using the Defend action while equipped with a Defensive weapon, then this trap’s attacks deal no damage nor ill effects to them.
Timid Trap (Passive)
This trap only attacks while there are allied creatures present, or while specifically kept active by a mechanism in the vicinity. If those conditions are not met, this trap goes inert and ceases attacking.
Vision Dependent (Passive)
This creature depends on its vision utterly. If Blinded or otherwise unable to see any foes, it immediately goes inert.
Instinctive Intelligence
Immunity: Flirt
Combat 0 Willpower 5 Accuracy 5
Hearts 5 Magic 0 Stamina 0
Athletics 0 Arcana 0 Nature 0
Civilization 0 Perception 5 Agility 0
Fortitude 5 Influence 0 Command 0
Intimidate 0 Discipline 5 Insight 0
Mechanics 0 Perform 0 Guile 0
Smithing 0 Enchanting 0 Cooking 0
Drops 3x Clay, Tykogi Iron or Ruby (Rank 0)

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This is a mirror of Reclaim the Wild's supplement Ravage the Wild's rules and and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Reclaim the Wild's team.