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Techniques

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Aimed Shot

3 Tokens
Cost: 8 Stamina
Use Requirement: Ranged Weapon
Range: Weapon
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Concentration; on success, this attack deals (Perception) additional damage.

Arc Shot

3 Tokens
Cost: 4 Stamina
Use Requirement: Ranged Weapon
Range: Projectile 12; Projectile 16 if the target is below your elevation
Damage: Weapon + Combat
Effect: You may ignore allies, enemies, and any obstacles that do not reach higher than 6 squares above you, for determining line of sight for this attack.

Armor-Piercing Shot

6 Tokens
Learn Requirement: Aimed Shot
Cost: 12 Stamina
Use Requirement: Ranged Weapon
Range: Weapon
Damage: Weapon + Combat + Perception
Effect: Roll To-Hit target’s Concentration; on success, this attack deals (Perception) additional damage.
Special: If this attack does any damage, it does a minimum of (Perception / 2) damage (before Reactions).

Blade Grasp

9 Tokens
Cost: 10 Stamina
Use Requirement: Target of a Basic Attack or Technique; attacker is adjacent to you; two hands empty (or using Hands-Free Weapons with no items in them)
Range: Self
Reaction
Effect: You suffer no damage from the attack, but still suffer any other negative effects (ailments, forced movement, etc.)

Body Check

6 Tokens
Cost: 3 Stamina
**Use Requirement
: A foe leaves a square you are adjacent to.
Range: Special
Reaction
Damage: Combat
Effect: You enter the square the foe left. Roll To-Hit target’s Vitality; on success, target is Pushed 1 square in a direction of your choice and Knocked Prone.

Call to Arms

3 Tokens
Cost: 5 Stamina
Range: Weapon
Damage: (Weapon’s Basic Attack damage)
Effect: One ally within (Command) squares may, as a Reaction, make a Basic Attack against a foe you struck with this attack.

Combo

6 Tokens
Cost: 10 Stamina
Use Requirement: Melee Weapon
Range: Melee
Effect: Make three separate Strike Basic Attacks with your weapon. These Strikes do not need to target the same enemy, but you cannot move between Strikes.

Commander’s Call

3 Tokens
Cost: 3 Stamina
Range: 1 ally within (Command) squares
Minor Action
Effect: The target may choose one:

  • Move half their Movement
  • End the Distracted condition
  • End the Off-Balance condition
  • Perform a Minor Action

Darmani’s Defense

3 Tokens
Cost: 10 Stamina
Use Requirement: Hit by an attack that can Push, knock Prone, or set Off-Balance
Learn Requirement: Goron
Reaction
Effect: You suffer no damage from the attack, and cannot be Pushed, knocked Prone, or set Off-Balance by the attack. You still suffer any other negative effects (such as status ailments).

Dash Attack

6 Tokens
Cost: 8 Stamina
Use Requirement: Melee Weapon
Range: See Effect
Damage: Weapon + Combat
Effect: During this attack, you may use your remaining Movement as normal. You may move through foes, hitting them with a Strike Basic Attack as you do so. You may only attack a given target once during this attack.

Doppelganger’s Movement

3 Tokens
Cost: 8 Stamina
Use Requirement: Hit by a Melee Attack
Learn Requirement: Demon
Range: Self
Reaction
Effect: You suffer no damage from the attack, nor any other effects (ailments, forced movement, etc.). You are now Distracted by the attacker until the end of your next turn.

Fastball Special

3 Tokens
Cost: 6 Stamina
Use Requirement: A grappled creature smaller than you
Range: Projectile 8
Damage: Combat
Effect: Damage from this attack ignores Defense. You may deal equal damage to the thrown creature, also ignoring Defense. The thrown creature lands adjacent to the target.

Fatal Blow

6 Tokens
Cost: 10 Stamina
Use Requirement: Target is in Peril
Range: Melee
Damage: Weapon + (3 x Combat)

Goron Goroll

3 Tokens
Cost: 8 Stamina (Bind)
Learn Requirement: Goron
Minor Action
Effect: You roll into a tight, round ball. While in this stance, you resist all attacks by 4 Ranks, and your Movement is increased by 2, but you can only Walk (i.e., no Climbing, Jumping, Swimming, etc.). Further, you can’t use Actions (Standard, Minor, or Reaction) that do not have the Goron race as a Learn or Use Requirement. Unlike other Bound effects, you may only uncurl as a Minor action during your turn, ending this stance.

Goron Ground Pound

3 Tokens
Cost: 8 Stamina
Learn Requirement: Goron
Range: Burst 1
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Vitality; on success, the target is knocked Prone.

Great Spin

6 Tokens
Learn Requirement: Spin Attack
Cost: 12 Stamina
Use Requirement: Melee Weapon
Range: Burst 1
Damage: Weapon + (2 x Combat)

Hamstring

3 Tokens
Cost: 4 Stamina
Use Requirement: Melee Weapon
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Vitality; on success, the target is Slowed and Distracted by you until the end of their next turn.

Helm Splitter

6 Tokens
Learn Requirement: Jump Attack
Cost: 8 Stamina
Range: Melee
Damage: Weapon + Combat
Effect: You leap over the target, and land on the other side of them, in a straight line. While overtop the target, after dealing this attack’s damage, you may make a Disarm attempt against the foe; if successful, you knock their Head armor off, depriving them of its benefits. (If the target does not wear armor at all, this instead reduces their Defense by 25%.)

Hurricane Spin

9 Tokens
Learn Requirement: Great Spin
Cost: 20 Stamina
Use Requirement: Melee Weapon
Range: Burst 1
Damage: Weapon + (2 x Combat)
Effect: During the attack, you may move as if Slowed, moving the Burst with you. Any targets caught in the Burst before, during, and after you move are struck.

Jump Attack

3 Tokens
Cost: 6 Stamina
Range: Melee
Damage: Weapon + Combat + Athletics
Effect: You jump towards your target in a straight line, landing next to them, even if you have already used all your Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.

Kinetic Shot

6 Tokens
Cost: 6 Stamina
Use Requirement: Ranged Weapon
Range: Projectile 6
Damage: Weapon + Combat
Effect: The target is pushed back 3 squares. If they would impact another creature, that second creature is also struck by this attack (minus the push), and the push ends.

Koridai Countenance

3 Tokens
Cost: 2 Stamina
Range: 1 Target within 4 squares
Minor Action
Effect: Roll To-Hit target’s Concentration; on success, they are Distracted by you until the end of their next turn.

Lizalfos Leap

3 Tokens
Cost: 8 Stamina
Use Requirement: A foe moves into a square adjacent to you Reaction
Effect: You immediately move 3 squares away from them, in any direction. This does not consume your Movement.

Lynel’s Roar

9 Tokens
Cost: 16 Stamina
Range: Burst 2
Damage: Weapon + Combat
Effect: All targets are pushed to just outside the radius of the attack.

Mipha’s Vault

6 Tokens
Learn Requirement: Jump Attack
Cost: 12 Stamina
Range: Melee
Damage: Weapon + Combat + Athletics
Effect: Before performing the attack, you jump on top of your target, using your horizontal jump, even if you have already reached you maximum Movement for the turn. Roll To-Hit target’s Vitality; on success, target is Knocked Prone. You then land on a square of your choice adjacent to your target. This attack cannot be performed if you are Halted or Slowed.

Orbit Throw

6 Tokens
Learn Requirement: At least one other Technique that requires a Returning Weapon
Cost: 8 Stamina
Use Requirement: Returning Weapon
Range: Weapon
Damage: Weapon + Combat
Effect: This attack does not harm the target. However, it does create a Burst 1 around the target, striking all targets within that burst.

Ordon Rush

6 Tokens
Cost: 8 Stamina
Use Requirement: Target must be one size larger than you or smaller
Range: Melee
Damage: Athletics + Combat
Effect: Roll To-Hit target’s Vitality; on success, you begin pushing them. You may continue to move, but it must be in a straight line. Your target is pushed in front of you for the duration of this further movement.

Perfect Deflection

9 Tokens
Learn Requirement: Shield Bash
Cost: 10 Stamina
Range: Self
Reaction
Use Requirement: Defensive Weapon; hit by a Burst, Cone, Line, or Projectile attack
Effect: Roll To-Hit attacker’s Concentration, using your Defensive Weapon. On success, you suffer no damage or ill effects from the attack, and you may repeat the attack against only its user (ignoring Range).

Peril Beam

6 Tokens
Learn Requirement: Sword Beam
Cost: 2 Stamina
Use Requirement: Melee Weapon, in Peril
Range: Projectile 8
Damage: Weapon + (2 x Combat)

Phrenic Eye

6 Tokens
Learn Requirement: Arc Shot
Cost: 8 Stamina
Use Requirement: Ranged Weapon
Range: Projectile 20
Damage: Weapon + Combat

Pick-Up Sticks

3 Tokens
Cost: 3 Stamina
Use Requirement: Returning Weapon
Range: Weapon; must be against an unattended, unsecured item
Minor
Effect: You throw your weapon, and it grabs the item in question, bringing it to you. You may place the item in your inventory, or in your hand(s); otherwise, the item lands in your square, undamaged.

Pinning Shot

3 Tokens
Cost: 4 Stamina
Use Requirement: Ranged or Thrown Weapon
Range: Weapon
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Concentration; on success, the target is Halted until the end of their next turn.

Push-Off Kick

3 Tokens
Cost: 3 Stamina
Use Requirement: Your legs must be free, and you must be able to move.
Range: Melee
Minor Action
Effect: You push the target away from you one square, and you push yourself away from the target one square. (This should leave two squares between the two of you.)

Rebonak’s Retort

6 Tokens
Learn Requirement: At least one other Technique that Distracts a foe
Cost: 3 Stamina
Use Requirement: An ally you can see is struck by a foe you can see.
Range: Visual
Reaction
Effect: You may move half your Movement towards the foe. Roll To-Hit target’s Concentration; on success, they are Distracted by you until the end of their next turn.

Riposte

6 Tokens
Cost: 4 Stamina
Use Requirement: Defensive Weapon
Free Action
Effect: When you successfully Deflect an attack with your shield, you may activate this Technique to make a follow-up Basic Attack of your choice with your other Weapon. (This cannot be combined with Shield Bash.)

Serpent’s Fangs

3 Tokens
Cost: 6 Stamina
Use Requirement: Wielding two onehanded Weapons (one in each hand)
Range: Weapon
Effect: Make two separate Basic Attacks of your choice against a single foe, each using a different hand’s weapon. If both attacks hit, your second hit deals additional damage equal to either your Combat or Willpower (whichever the second Basic Attack uses).

Shield Bash

3 Tokens
Cost: 3 Stamina
Use Requirement: Defensive Weapon
Free Action
Effect: When you successfully Deflect an attack with your shield, you may activate this Technique to make a follow-up Strike Basic Attack with the Shield you used. (This cannot be combined with Riposte.)

Shield Clash

3 Tokens
Cost: 2, 4, or 10 Stamina
Use Requirement: Defensive Weapon
Range: Melee, Burst 1, or Burst 2 (based on amount spent)
Effect: Roll To-Hit target’s Concentration; on success, they are Distracted by you until the end of their next turn.

Skirmish Strike

3 Tokens
Cost: 4 Stamina
Use Requirement: 1h Weapon
Range: Weapon
Damage: Weapon + Combat
Effect: Following the attack, you may move 1 square in any direction your movement capabilities allow. You may then push the target 1 square in a direction of your choice.

Spin Attack

3 Tokens
Cost: 8 Stamina
Use Requirement: Melee Weapon
Range: Burst 1
Damage: Weapon + Combat

Stunner

6 Tokens
Cost: 8 Stamina
Use Requirement: A free hand, or a Hands-Free Weapon
Range: Melee
Damage: Weapon + (2 x Combat)
Effect: Roll To-Hit target’s Vitality; on success, the target is Off-Balance until the beginning of their next turn.

Sword Beam

3 Tokens
Cost: 0 Stamina
Use Requirement: Melee Weapon, User at Full Health
Range: Projectile 8
Damage: Weapon + Combat

Threatening Blow

3 Tokens
Cost: 4 Stamina
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Concentration. On success, you may select one other foe you can see. Both your original target and the additional target are Distracted by you until the end of your next turn.

Trick Shot

3 Tokens
Cost: 4 Stamina
Use Requirement: Ranged or Thrown Weapon
Range: Special
Damage: Weapon + Combat
Effect: This attack can hit one target that you can trace an 8-square path to from your location. This path can pass through creatures’ spaces, around corners, and even through small holes, but not through solid objects. You may choose which facing of the target you strike (like side, rear, or front).

Two against One

6 Tokens
Cost: 6 Stamina
Use Requirement: Wielding two nonDefensive Weapons (one in each hand); struck by an attack you could Parry (typically Line, Melee, or Sweep attacks)
Range: Weapon
Reaction
Effect: Reduce the damage received by 50%, after applying Defense. Using your other weapon, make a Basic Attack against the foe that triggered this Technique.

Uppercut

3 Tokens
Cost: 4 Stamina
Use Requirement: A free hand, or a Hands-Free Weapon
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Vitality; on success, push the target away from you one square and knock them Prone.

Venom Strike

3 Tokens
Cost: 4 Stamina
Learn Requirement: Talking Animal, with the “Armed” benefit
Use Requirement: Your Natural Weapon
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Vitality; on success, the target is made Sick.

Wheel About

6 Tokens
Cost: 4 Stamina for you, and 8 Stamina for your mount
Use Requirement: You are mounted, and you or your mount are the target of an attack
Reaction
Effect: You and your mount move 1 square in a direction of your choice. This does not consume your Movement. If this removes you and your mount from the range of the attack, the attack has no effect on you and your mount. If it does not, reduce the damage you and your mount received from the attack by 50%, after applying Defense.

Wide Return

3 Tokens
Cost: 6 Stamina
Use Requirement: Returning Weapon
Range: Weapon
Damage: Weapon + Combat
Effect: Make a follow-up attack against another foe within (Weapon’s Range) range of your original target. This follow-up attack deals (Weapon + Combat) damage, hits automatically, costs no Stamina, and must use the same weapon used in the original attack. This follow-up attack cannot have the same target as the original attack.

Windup Strike

3 Tokens
Cost: 6 Stamina
Use Requirement: Melee Weapon
Range: Weapon
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Concentration; on success, this attack deals (Combat) additional damage.


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