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Creating New Attacks

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In some cases, you may want to create a new Technique, Spell, or other special attacks for your monstrous creations to use.

First, consider if an existing attack could simply be tweaked to serve a new purpose. You can change an attack’s Element, inflicted Status, or from a Spell to a Technique (or vice-versa) with little worry.

If that won’t do, however, you can get a feel for the balance of a new attack like so:

  • Start with the number of targets the attack would usually hit when using Abstract Combat Ranges.
  • Then, multiply by the attack’s damage multiplier. If it’s a Weapon + Combat attack, multiply by 1; if it’s Weapon + (3 x Combat), you multiply by 3, etc.
  • If the attack has additional beneficial effects, such as inflicting a status effect, multiply by 1.25. If it has a downside or can only be used in some circumstances, multiply by 0.9. If both, then do nothing.
  • Finally, divide by Magic or Stamina cost.

Ideally, your result will be about 0.33 – this indicates that your new attack is (probably) balanced. If your result is less than that, then your attack might be too weak or costly. If the number is higher, it may be too powerful.

Concentration or Vitality?

When an attack has a secondary effect, that effect often targets either Concentration or Vitality. But which one should you use?

Concentration is used to defend against attacks that require quick thinking, keeping your cool, or might distract or mislead you.

Vitality is used to defend against attacks where you have to grit your teeth, stand your ground, or tough it out.

Elements and Associated Ephemera

Below is a table of common pairings of Elements, their Vulnerability, Gems, Terrain, and Statuses.

Element Gemstone Vulnerability Common Status Effects Terrain
Dark Onyx Light Blinded, Sick Mire, Pit Mire, Pit
Earth Emerald Ice Knock Prone, Sand-Covered Sand
Fire Ruby Water Burning, Oil-Soaked, On Fire Brushfire, Lava, Oiled
Ice Sapphire Fire Frozen, Halted, Slowed Ice, Snow
Light Diamond Dark Cursed, Hard to Hit, Invisible Tall Grass
Shock Topaz Earth Electrified, Off-Balance Electrified
Water Opal Shock Rusted, Soaked Water

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