Basic Attacks
Table of contents
Basic Attacks
Upon equipping a Weapon, any Hero has the option to perform Basic Attacks with it – they do not need to be learned, and there is no Learn Requirement to be able to use a Basic Attack. All you need is to wield a Weapon capable of that attack.
Basic Attacks do not cost Stamina or Magic to use. However, all Basic Attacks must Roll To-Hit Evasion. If you fail to beat your foe’s Evasion, the attack misses, and the foe is entirely unharmed and unaffected by the attack. All Basic Attacks can be Critical Hits. These rules apply even if the Basic Attack is made as part of a Spell or Technique.
Remember: unless otherwise noted, all Attacks are Standard Actions.
(This includes Basic Attacks, Maneuvers, Spells, and Techniques.)
Melee
These attacks can be done by Heroes wielding Melee Weapons, which are the most common type of armament you’ll find in a Hero’s hands.
Stab
Requires: Long Weapon (such as a Spear)
Range: Line 2
Damage: Weapon + Combat
Strike
Requires: Any Melee Weapon
Range: Melee
Damage: Weapon + Combat
Sweep
Requires: Sweeping Weapon (such as an Axe, Bat, Greatsword, or Spear)
Range: Sweep 2
Damage: Weapon + Combat
Ranged
These Basic Attacks are used to harm enemies well out of arm’s reach. Magical Ranged Attacks use Willpower for their damage, while physical attacks still use Combat.
Since these are all Projectile attacks, remember: if any foe is adjacent to you, then all foes are Hard to Hit with any Projectile attacks, no matter how near or far they are from you.
Magic Salvo
Requires: Arcane Weapon (such as a Rod or Staff)
Range: Projectile 6 (1-handed) // Projectile 8 (2-handed)
Damage: Weapon + Willpower
Shoot Arrow
Requires: Ranged Weapon (such as a Bow or Crossbow)
Range: Projectile 6 (1-handed) // Projectile 8 (2-handed)
Damage: Weapon + Combat
Effect: Consumes 1 Arrow on use; may use other types of Arrows for additional effects.
Throw Weapon
Requires: Any Weapon
Range: Projectile 6 (1-handed) // Projectile 4 (2-handed)
Damage: Weapon + Combat
Special: Once thrown, the weapon lands under or next to the target (GM’s choice).
Special: Natural Weapons can’t be thrown, unless they have the Returning keyword.
Unarmed
These attacks can be done by Heroes with an empty hand, or who are wielding a Hands-Free Weapon (such as a Fist). Attacking with an empty hand counts as using a Fist weapon with an Attack Power of 0.
Dross Toss
Requires: Empty Hand, or a Hands-Free Weapon
Range: Projectile 6
Damage: Combat
Painful Touch
Requires: Empty Hand, or a Hands-Free Weapon
Range: Melee
Damage: Weapon + Willpower
Punch
Requires: Empty Hand, or a Hands-Free Weapon
Range: Melee
Damage: Weapon + Combat