Rank and Traits
When designing a monster, the first question is: what Rank is this foe? A Monster’s Rank determines a lot about a foe, such as how high its Traits may be, per the chart at right.
Aside from this limit, you may assign a foe’s Traits as you like – unlike Heroes, you aren’t buying Traits with Tokens.
Don’t be afraid to grant a foe decent scores in a Trait that seem ‘useless’!
Monster Rank | Trait Max |
---|---|
Rank 0 | 3 |
Rank 1 | 5 |
Rank 2 | 6 |
Rank 3 | 8 |
Rank 4 | 10 |
Rank 5 | 15 |
As a recommendation, we suggest that:
- Only a few (0-3) Traits be at their max.
- About half of the foe’s Traits be 1-2 points below their potential maximum.
- Most of the rest of the foe’s Traits be well below their maximum (3+ points).
These recommendations aim to make a foe that has a few strengths, as well as a few weaknesses, in their Trait distribution – making them more fun to fight overall.
(NOTE: If a Monster has a Hearts Trait of 0, they have 1 HP, not 0.)