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Item Pricing Information

Modification for all Prices from Haggling (Passive or Active)

Your Influence – Their Discipline Sell to Vendor… Buy from Vendor markup…
0 or less 50% 200%
1 55% 190%
2 60% 180%
3 65% 170%
4 70% 160%
5 75% 150%
6 80% 140%
7 85% 130%
8 90% 120%
9 95% 110%
10 or More (Market Price) 100% (Market Price) 100%

Prices for most Materials – buying from Heroes, Market Value, and selling to Heroes.

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 5 10 20
Rank 1 10 20 40
Rank 2 20 40 80
Rank 3 40 80 160
Rank 4 100 200 400
Rank 5 200 400 800

Prices for Food Ingredient and Critter Materials only.

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 1 2 4
Rank 1 2 4 8
Rank 2 4 8 16
Rank 3 8 16 32
Rank 4 20 40 80
Rank 5 40 80 160

Prices for Miscellaneous Tools.

Will buy from you for… Market Value Will sell to you for…
3 Rupees 6 Rupees 12 Rupees

Prices for buying and selling Dishes and Elixirs.

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 5 10 20
Rank 1 10 20 40
Rank 2 20 40 80
Rank 3 40 80 160
Rank 4 100 200 400
Rank 5 200 400 800

Prices for buying & selling Armor.

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 50 100 200
Rank 1 100 200 400
Rank 2 200 400 800
Rank 3 400 800 1600
Rank 4 1000 2000 4000
Rank 5 2000 4000 8000

Prices for buying & selling Clothing (Civilian armor).

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 25 50 100
Rank 1 50 100 200
Rank 2 100 200 400
Rank 3 200 400 800
Rank 4 500 1000 2000
Rank 5 1000 2000 4000

Prices for buying and selling Weapons and Mundane Tools.

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 25 50 100
Rank 1 50 100 200
Rank 2 100 200 400
Rank 3 200 400 800
Rank 4 500 1000 2000
Rank 5 1000 2000 4000

Weapons made in Crafting Styles that use more or fewer Materials have their prices adjusted +/-20% per Material used or unused. Weapons may also have their prices adjusted based on their remaining Durability.

Added Enchantment Cost (Armor).

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 20 40 80
Rank 1 40 80 160
Rank 2 80 160 320
Rank 3 160 320 640
Rank 4 400 800 1600
Rank 5 800 1600 3200

Added Enchantment Cost (Weapons & Civilian Clothing).

Rank Merchants will buy from you for… Market Value Will sell to you for…
Rank 0 10 20 40
Rank 1 20 40 80
Rank 2 40 80 160
Rank 3 80 160 320
Rank 4 200 400 800
Rank 5 400 800 1600

Prices for Arrows

Item Description Market Price
Arrow No special effect (deals Piercing damage) 5
Broadhead Arrow Deals Sharp damage 10
Hammerhead Arrow Deals Blunt damage 10
Bomb Arrow Deals Blunt damage; on hit, push target 1 square 25
Elemental Arrow When made, select an Element. Any attack
made with this Arrow is of that Element.
25
Showstopper Arrow While flying, makes a loud whistling noise
and sparkles brightly. Damage as normal.
25
Snag Arrow When fired into a solid surface, is sturdy enough to
act as a handhold. When fired into the ground, acts
as a Slightly Slick square. Damage as normal.
25
Guardian Arrow Counts as an Ancient weapon; see Guardian Arrows 400
Silver Arrow Effective against great evils; see Silver Arrows 400

Prices for Bombs

Item Description Market Price
Bomb No special effects. 20
Bombchu Travels up to 10 squares in a straight line when placed,
even up walls and onto ceilings. Detonates immediately if
it runs into a creature or something it cannot climb up.
40
Brushfire Bomb Deals Fire damage. All squares affected become
Brushfire terrain. Roll To-Hit target’s Vitality; on success,
target is On Fire.
40
Fireproof Bomb Can be safely used in Heatwave weather.
Does not detonate from exposure to fire.
40
Firework Upon detonation, flies 16 squares in a straight line
before exploding in a burst of Fair Light. When placed,
can be aimed in any direction (even straight up).
Two-handed. If held during detonation, user is set On Fire.
Comes in myriad colors.
40
Flashbang Deals no damage. Makes a blinding flash of Bright Light.
Roll To-Hit target’s Vitality; on success, target is Blinded
until the end of their next turn.
40
Magneto-Bomb Deals Shock damage. Roll To-Hit target’s Vitality; on
success, if they are using a Metal weapon or Metal
armor, they are pushed out of the radius of the bomb.
40
Remote Bomb Does not detonate on its own; only detonates when the
user activates it (Range 20, Minor Action). Goes inert
after 24 hours.
40
Sand Bomb Deals no damage. Expels a thick layer of sand. All flames
in affected squares are put out, and Oiled or Slick terrain
becomes normal. Roll To-Hit target’s Vitality; on
success, target is Sand-Covered.
40
Step-Mine Cannot be thrown. Once placed, will detonate when
stepped on by a creature or heavy object.
40
Tamper-Proof Bomb Will not detonate when struck with an attack. 40
Water Bomb Can be used underwater; is immune to water attacks. 40
Super Bomb Burst 2, 20 damage 250
Powder Keg Takes 3 turns to detonate; Burst 2, 50 damage.
Two-handed. Does not explode when struck.
500

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