Lil’ Oinks Core v2.01
Art by Nintendo
Straight out of the first Paper Mario games, this article introduces Lil’ Oinks as a way to gather more resources.
Whenever a Lil’ Oink should be found, refer to the following Lil’ Oink generation table, using 1d6 to determine the row, the another 1d6 to determine the column :
x | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Black | Black | Black | Black | Black | Black |
2 | Pink | Pink | Pink | Pink | Pink | Flower |
3 | White | White | White | White | White | Flower |
4 | Tiger | Tiger | Tiger | Tiger | Tiger | Flower |
5 | Shroom | Shroom | Shroom | Star | Silver | Flower |
6 | Q-Mark | Q-Mark | Q-Mark | Star | Silver | Gold |
You can then treat each Lil’ Oink as a resource node of the appropriate type:
- Black
- R1 Healthy Critter
- White
- R2 Hearty Food Ingredient
- Pink
- R2 Thoughtful Food Ingredient
- Tiger
- R2 Enduring Food Ingredient
- Flower
- R3 Mighty Food Ingredient
- Mushroom
- R3 Tough Food Ingredient
- Question Mark
- R3 Sneaky Food Ingredient
- Star
- R4 Ancient Part
- Silver
- R4 Gemstone
- Gold
- R5 Star Fragment